During your adventure inside Eastward, you have to face different bosses who will make your way a little more difficult, but at the same time more fun. It is possible that, the first thing you need to know are the tips and tricks for beginners if it is the case that you do not know anything about the history of John and Sam.
The story within Eastward it is divided into eight chapters plus the prologue and in each of them, except the prologue, you will run into several bosses. It is important that you know all their strategies and their weak points, as that will make the fight much easier and faster. With this guide we tell you all about the Eastward bosses.
Eastward Chiefs
Chapter 1
Head of the Ancient Ruins
When you lose Sam, she has entered the Forbidden Land, which makes John want to go after her. To find it. However, before this happens, you have to deal with a giant robot that seems very angry. This robot will chase you through everything an endless corridor, where you have to dodge the boxes.
The moment the robot takes out a blue vacuum cleaner and begins to absorb, it is the ideal moment to put a bomb and swallow it. When he has it inside, he will explode, causing damage and paralyzing him, that moment will be the only moment you have to hit him. On the other hand, when he makes a projectile, you have to be as far away as possible to avoid it and not be harmed.
Head of the mayor’s estate
Practically at the end of the chapter, you have to face this second boss. Your strategy is simpler than it sounds. In the room there are four cranks, you have to activate all of them quickly so that the boss comes out of the tunnels, he is stunned and you can hit him. This one also throws mini crabs to get hit, the best way is to worry about the cranks and focus on hitting it, but avoiding harm as much of him when he begins to walk around the room, as of the little crabs.
Episode 2
Head of the forest
This boss is in the middle of the forest, just when you open the way to the cave. Its mechanics are simple, it throws bombs at you that will detonate shortly after they hit the ground, therefore, avoid them as much as you can. It is best to equip your weapon and stay close to cause damage, as after seven strokes, this is defeated.
Chapter 3
Head of the human factory
This boss is an android who is really deep in sleep until he senses your presence. Watch out for your projectiles as it is quite agile and it will be able to hit you with ease. This boss takes damage in any situation, so it is important to take advantage of any moment to attack him, although keep in mind the ammo from your gun and do not stay without it.
Bosses in the field
With this boss you have to be aware of everything around you and every action he does, for example, shoot junk from heaven that it is important that you explode with bombs. The boss as such is a kind of worm that circulates under the earth, avoid it and when its head appears, hit her all you can. Use this method as many times as you need to finish with it.
Chapter 4
Head of the dam
This boss is at the end of the chapter and his combat is divided into Two phases: the first phase focuses on Sam’s mechanics, where you have to use his bubble attack until the robot crosses its arms. Then use the pan of John to throw the arms of the robot and at the same time finish as soon as possible with the small enemies that he releases; the second phase continues firing Sam’s ability towards the robot and sometimes he launches an orange projectile that you have to Dodge. When it is fully exposed, take the opportunity to hit it and destroy it.
Chapter 5
Head of the old town
The enemy is our “evil” appearance of Sam, who will invisibly transport himself around you while shooting bubbles. Dodge and avoid the damage of all that you can and when several appear at the same time, take advantage of the moment to shoot a bubble at it, in the end it is the same ability. When you defeat him, go to a second phase, where a kind of worm-bodied dog appears in a long hallway while attacking you. The important thing at this time is to recharge the skill as much as you can and when it jumps next to you, launch it.
Chapter 6
Chief Solomon
This boss is very peculiar. This is a monkey-shaped train, driven by the boss himself as he roars down the tracks, so you have to make sure not be on the same path that he. There are times when the train passes by, there you simply take advantage of it to do the maximum damage possible, but in other phases, throw explosive bananas that you have to dodge and, at the same time, monkeys that you have to eliminate will get off the train. In the final phase, the tracks starts to catch fireMake sure you stay away and keep doing all the damage you can to Solomon.
Chapter 7
Boss of the eternal tower
Destroy the bubble to start the boss fight. Once you do, the enemies start to come out and try to distract you so that you do not continue eliminating the other bubbles that appear within the area. So that they do not distract you too much, eliminate the wave of the enemies before another appears. At that point, take out all but one enemy, stun him, and remove the barrier with a charged energy bubble.
In the second phase of the enemy, use Sam’s ability to shoot from a distance and be careful of take no damage from icicles that fall from the ceiling. When you have eliminated all three eyes of the robot, the boss ends up on the ground and it is the ideal moment to hit him with John’s frying pan.
Chapter 8
Chief Isabel
The fight against Isabel is not very complicated either, but it is important that you know its main patterns. First you must eliminate the three ghosts that he throws at you, although they can be a nuisance, but they are key for the moment of the fight. Try to internalize the rhythm of the ghosts while Isabel sends them out and, once you have done so, she will come to you to attack you. At that time, you have to fight back with your frying pan so that both attacks collide and you can advance to the next phase.
In the second phase, Isabel will change sides to stand behind you, turn around as fast as you can and get ready to keep stopping each attack. The final phase of combat is summarized in that the boss uses a red charge attack and that you have to stop also with the frying pan.
Final boss
This boss is impressive when you see it: a bubble made up of three dragons only their heads sticking out. At first you have to remove the two pillars that protect the boss and two more will appear that you also have to destroy. At that moment the Dragon’s shield is vulnerable and begins to charge energy, avoid the Dragon’s lasers by shooting the eyes on the ground to deform them. When you finish attacking, throw a bubble. Repeat the process one more time.
You have to know that when a platform shines, it is important change quickly to Sam and jump to another platform. When you reach the final phase, go to the Dragon and push the fireballs that cross your path. Get to the top, load your pan attack and break the shield. Advance to the platform that directs you to the Dragon, hit the red balls and defend yourself from his arms. Repeat this process until it is destroyed.