The company is also organizing Gaming Nights, meetings that allow a space for conversation between deaf gamers, the media and brand characters to find points of communion, find out what their concerns are or what are the limitations that prevent them from playing as they wish .
For example, Álvaro Zárate talks about the importance of sign language beyond subtitles. Especially since you have to understand that Spanish becomes a second language, while sign language is their native language, and how they communicate with each other. Hence the insufficiency of the mere inclusion of subtitles and the need to have sign language.
Much of today’s games are designed as online multiplayer and in which voice communication is vital. Alexis Martínez highlights the difficulties of a game like Warzone that, despite having action commands on the controller, accessibility is extremely low, especially since it depends on the sounds made by the enemies.
By comparison, Fortnite includes visual representations of in-game items and approximate origin. Chests, footsteps, shots are displayed on the screen with the direction of the object, which gives additional non-auditory options to know where objects or enemies are outside the field of vision, which is why this has become a favorite of this community.