To be the game that commemorates the 30th anniversary of the franchise, it meets and innovates in different aspects. At first it was thought to be an open world game, but it is actually based on linear levels.
As in every Kirby game, this character has the power to absorb enemies to obtain his powers, which help him overcome certain barriers, but in reality they are not essential.
However, the new element, the transformosis, it does represent a substantial change in the game. It is a phenomenon that allows the absorption of objects from the world to which the character arrived, such as cars, soda dispensers, gliders or stairs, among others. These are necessary to beat the levels and it adds a sense of gameplay.
Difficulty and graphics are not a problem
During the 30 years of existence, Kirby has not been characterized as a game that is remembered for its difficulty. Even its creator, Masahiro Sakurai, conceived it as a way to bring together less experienced people in the middle and this characteristic has been maintained until this installment.