In addition, they have already mentioned three pillars on which their platform will be based. They intend to develop safe digital spaces, where the well-being of minors is a priority and where their privacy is safeguarded, in addition to equipping children and adults with tools so that they have control of their digital experience.
Although the idea of the metaverse is still abstract, Fortnite has been one of the platforms that has had the most relevance in this area, since within its experience it has generated virtual events such as concerts and more references to pop culture.
Months ago, when the most in-depth conversations on this issue were just beginning, Sweeney said that in the next three years all the companies that want to enter this dynamic must materialize their proposals.
“The next three years will be critical for all the companies that aspire to the metaverse like Epic, Roblox, Microsoft and Facebook,” the executive told Bloomberg. “It’s kind of a race to get to 1 billion users, whoever is the first to attract them, would be the presumed leader who would set the standards.”
However, he predicted that these digital worlds will be part of a much larger concept and, therefore, “no company can own it.”