Elden Ring has been globally acclaimed by critics and the public despite his commitment to not provide hardly any information to the user As for where to go, what to do, how to kill the enemies in the place and other UI / UX sections, but it seems that it was not always the idea during its development process. At least, that’s what a recent leak I would have found suggests. tests of a bestiary in the game which did not make it past the cut of the final version.
As the dataminer Jester Patches shows through his Twitter account, within the game files there is evidence of 128 icons of NPCs and enemies that suggest the previous existence of a bestiary, because there would be two versions of each of these icons, one illuminated and the other grayish, depending on whether or not that particular NPC has been discovered.
Looking through the game files I came across a few icons making me believe that a bestiary was planned at some point.
There are 128 icons showing different NPCs. Each NPC shown has 2 icons, one grayed out and another one filled in, so it could be not found and found. pic.twitter.com/9b0Tj6ckm3
— JesterPatches (@JesterPatches) March 27, 2022
“Going through the game files, I found some icons that led me to believe that a bestiary was planned at some point,” says Jester. “There are 128 icons that show different NPCs. Each NPC shown has 2 icons, one gray and one filled, so it can be ‘not found’ and ‘found’.
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The truth is that a bestiary in the Elden Ring that reported the location, weak points and additional information of each of the NPCs and enemies in the game would have been very interesting, but it would have lost that halo of mystery that intrigues FromSoftware fans so much. In the same way, it has not needed this function to become a mass phenomenon, Elden Ring has already sold more than 12 million copies.