The market and the industry around videogames experiences a unique moment of reinvention. The main players in the sector are looking for new solutions in the cloud to improve the experience of their users, who, driven by the social conditions left by the pandemic, now spend more and more time in these recreational spaces.
The business that revolves around the phenomenon is nothing minor and it is expected that the crisis will continue in the years to come.
In this way, it is estimated that during 2020, the industry of digital video games and other interactive media such as virtual and augmented reality generated a total of 1.339.9 billion dollars, which was translated into an increase of 12 percent compared to what was achieved the previous year.
Of this great total, it is important to recognize that a total of 126 thousand 600 million correspond to digital content that is downloaded from the different virtual stores you have for gaming.
When the figure is read by device, we have that $ 73.8 billion corresponds to transactions made from smartphones and other mobile devices, while $ 33.1 billion to digital video games purchased on PC and $ 19.7 billion to purchases from consoles.
The largest portion of digital purchases corresponds to smartphones and PCs, totaling $ 106.9 billion together.
When we talk about the particular case of Mexico we have to, according to information shared by Verizon, the country occupies the first position in Latin America with the highest presentation of gamers on any device (92 percent) and the highest percentage of users who own a game console (55 percent).
More important is to recognize that the pandemic generated an increase of 4 million gamers in the crowd, who spend an average of 13 more minutes a day on these platforms. In fact, it is estimated that 30 percent of Mexicans are playing more frequently.
Although video games in digital format are sweeping in terms of penetration and time of use, it is true that the experience provided by a console is well valued by gamers and in this sense, manufacturers have not taken their finger off the line with releases every time more frequent that promise to be a hybrid with which they want to conquer the juicy market
It is in this context where the graph of the day becomes relevant since it shows the best-selling consoles in the world until last June.
With data from IMG, it is estimated that the best-selling console until June 30 of the current year is the PS2 with a total of 155 million units sold.
The top 3 is dominated by Sony with the PS4 (116.4 million units) and the classic Play Sation (102.4 million units).
Nintendo completes the top 5 spots with the Wii console (101.9 million units) and the Nintendo Switch (89 million units).