With the arrival of the new banners in Clash Royale they once again put us on the ropes with the difficult challenge of facing the triple choice challenge in which to assemble a deck with the cards that we are given to choose randomly.
If you’re having trouble winning battles triple choice and you want us to give you a cable to be able to get all the banner tokensbelow you have a series of tips that will be of great help in the new challenge of clash royale.
The best tips to win the Clash Royale Triple Choice challenge
Aim low on elixir
It is useless to have a deck full of tanks if what you are going to find are games in which the elixir does not allow you to play with any comfort. Better to aim for cheap cards to have a good curve.
Because yes, the idea of having a Golem and a Pekka annihilating towers can be very succulent, but in the end it ends up working just as well as in normal games. Aim low and you will appreciate being able to stop enemy attacks by responding to everything with cheap troops.
Pay attention to the rival’s options
Keep an eye on the options that the opponent is coming up with because, following the same strategy that you are marking, it seems easy to guess where the shots can go with respect to their choices. It is not easy to counter them because you don’t know to what extent what you would choose will take, but it is worth trying.
Choose a win condition
There always has to be an exception to the above rule, of course, but let that always be your win condition. The card with which, if all goes well, you hope to get to the opponent’s tower and destroy it.
Logically, from saying to doing there is a long way, but if you are very clear about what you are going to play with and how you want to end the game, it is much easier to choose cards and strategies to achieve it.
Better by air than by land
You often want to take as balanced a path as possible when choosing troops, so a good way to counter your opponent’s plans is to target an army of air troops that, if they have not thought out their choices, they may well devastate without an enemy to face them.
Look for synergies in defense
Once you have chosen your winning condition, from that moment all the cards focus on trying to support the advance of that card. To give the clearest example, if they are large but slow tanks, magic that can destroy enemy hordes or electrical damage that prevents infernal lightning.
It is not enough for us only with buildings, of course, we must look for units that can also become a revulsive when approaching the enemy tower. Ultimately it’s a matter of balance, and often that balance will force you to experiment with cards you’re not used to.