With tentacular I was expecting the typical silly experience of doing the goat changing the precision of your hands for the stickiness of some tentacles that move more than a pudding in a car without shock absorbers, but the first hours with the new Give back They have been a pleasant surprise.
I went headlong for him just for the laughs, but beyond the entertaining of his puzzles and the point of madness that he has no intention of hiding, the story that gives life to our tentacular friend creates the perfect structure so that it never gets heavy.
Imagine being a kaiju
Girl finds a monster, both become friends, the town fears the monster, in the end the monster becomes just another citizen. We have seen the idea repeated a thousand times, but far from recreating it, here we are shown the giant octopus of tentacular already being a member of the community.
He’s big and clumsy, of course, so they all decide that to be more useful he’s going to have to start working. It can help collect garbage from the ocean, it can build buildings, it can launch rockets…
Moving from less to more, the protagonist of tentacular It will go from one job to another so that we get used to the controls and its particular way of moving around the world and interacting with it.
Pulling free movement or the joystick we can move around the islands to discover little secrets that are hidden by pulling a lever, talk to the people inside the houses by lifting their structure with our tentacles and, of course, complete the orders that we are asked.
Tentacular has left me wanting more
The grace is, almost always, in taking advantage of the little precision of the tentacles to shape challenges in which it touches build or destroy things.
From throwing bombs using high-voltage cables as slingshots, we will jump to using magnetized balls to create buildings and structures that can withstand an attack, and from there to sections more focused on the story that involve chatting with its inhabitants and playing with our surroundings.
In that jump from one idea to another, sometimes completely different and often with slight variations that actually completely change the formula, is the grace and variety of a tentacular whose demo has passed me in a sigh.
Despite playing with little Minigames of construction in which to get creative or do the goat along kaijuthe great asset promises to be that story that, between jokes and recognizable characters, makes you jump from one smile to another.
Looking forward to seeing what more surprises he has in store for us when tentacular hit Quest and Steam VR sometime next spring. With its presentation trailer, the thing promised, but getting to control its tentacles has been the confirmation I needed.