Super Game Boy It was an accessory for Super nintendo that made it possible to play with cartridges game boy on the home console. Despite its great potential, it was not fully exploited, but its failures influenced the development of the later Game Boy Color.
How did it work?
Launched in 1994, the Super Game Boy allowed you to enjoy the catalog of game boy on the television using internal circuitry of the portable console.
Although it provided additional advantages, such as two-player play on the same Super nintendo and the customization of color palettes, faced different problems that undermined its impact in the market.
This device ran slightly faster than the Game Boywhich caused performance problemsaudio synchronization and was banned in speedrunning competitions.
A lack of vital interest for Nintendo
Despite its advantages, few companies took advantage of the unique characteristics of the Super Game Boy in their games. The lack of interest in its additional capabilities influenced many developers to not add specific content for this device.
However, all these challenges influenced Nintendo’s strategy when launching Game Boy Color, setting strict standards to ensure that the games offered a enhanced and distinctive experience compared to its predecessor.
Although an improved version was released, Super Game Boy 2exclusively in Japan in 1998, this device had similar limitations to its predecessor.
He game boy player of Game Cubereleased in 2003, resembled the Super Game Boy by allowing you to play games Game Boy, Game Boy Color and Game Boy Advance in the console, but did not inherit all of its additional features, such as frame customization.