The release of Resident Evil 7 marked the beginning of the second golden age of the best-known survival-horror franchise in the video game industry, thanks to an update on the classic formula. However, the reality could have been very different from what finally ended up happening, since the executive producer of the title has assured that Resident Evil 7 was going to be very different.
In a talk made between Shinji Mikami and Jun Takeuchi, executive producer of Resident Evil 7, has ensured that the title was going to be completely different from what we finally saw on our consoles, since Capcom’s initial plans were add multiplayer elements with micropayments and turn it into a game as a service.
Resident Evil 7 was going to be very different, according to its executive producer
Takeuchi claims that Capcom’s initial request regarding the final result of Resident Evil 7 was going to be very differentsince the multiplayer aspect was very present from the highest spheres. «They told us ‘do this, do that’, it was very hard for the directors at that time. ‘Online multiplayer’ this, ‘downloadable content’ that. ‘Continuous service games! Microtransactions! Make a Resident Evil game that ticks all those boxes.”.
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However, the product ensures that they were finally able to rectify the situationand the multiplayer idea was quickly scrapped. “First, we decided that the roots of Resident Evil are in horror. We talk a lot about it. The multiplayer idea was quickly over. We worked our way down the list, cutting back, until we had marketing’s worst nightmare: a run-of-the-mill single-player horror game. And that’s how we ended up.”.
Therefore, we can thank Takeuchi and his team, because without the decisions that ultimately made Resident Evil 7 would have been a completely different game than what we received, and possibly the franchise would not have reached the levels of quality that it has returned to. offer today.