Although New World does not have a class system per se, it is possible to customize the character, as is the case in this guide to Hunter, a character specialized in bow and ax. This huge range of possibilities promise to give players the opportunity to test different builds without having to create a new character from scratch.
If what you are looking for is a character with a good long distance damage and the ability to defend yourself at close range, then you are going to love the hunter. It combines both worlds very well, with the best weapon at long range and with a real beast at short distances.
Hunter in New World: bow and ax, a great combination
Attributes and equipment
The main attribute of this build is the skill, attribute with which the arc scales. Your main objective should always be to get the goal to hit as hard as possible, so focus on this without forgetting that you should also distribute a few points to the strength.
Many players believe that the ideal is to equip a secondary weapon of dexterity, but the ax is so absurdly strong at close range that it is even profitable to bet on it at the cost of exchanging constitution points for strength points.
Regarding the team, You should be aware that this is a “glass cannon” build, so putting on heavy or medium armor is not going to help you much. The ideal is to go with light equipment, so you can ride well. As you can imagine, this class is only for players who have a good understanding of dodge mechanics.
Weapons and abilities
The two weapons you will need are:
- Bow– The best tool for long-distance damage. The aiming will be something key, so you will have to get used to it. The skills you’ll want will be Piercing Shot, Rapid Shot, and Evasive Shot.
- Axe: As we said above, it is the best close range weapon in the game. You’ll do a mix of damage and healing, the best skills being Berserker, Social Distancing, and Wild Charge.
The playing style It is quite simple to understand: as long as the enemy is at a long distance, you are going to punish them with your bow, going to the ax as soon as they get too close and you want to heal.