This week the team at Harbor Masters finished their PC port for The Legend of Zelda: Ocarina of Time, one of the best Nintendo 64 games that can finally run at 60 frames per second, with HD resolution and a widescreen aspect. native. The Legend of Zelda: Majora’s Mask is one of the next games that could get the same treatment, as could Perfect Dark and Banjo-Kazooie.
The port of The Legend of Zelda: Ocarina of Time was made possible thanks to the efforts of the Zelda Reverse Engineering Team, who decompiled the Nintendo 64 game’s code last year. This same team is working on a similar project with The Legend of Zelda: Majora’s Mask, which has a 46.75% progress, as well as in The Legend of Zelda: The Minish Cap which already has 86%, as you can see on the ZRET site.
Related: This is what an animated film of The Legend of Zelda: Ocarina of Time would look like.
There are other teams doing similar projects with other Nintendo 64 games, and the most advanced would be Ryan Dwyer’s, who decompiled the code of Perfect Dark and it takes almost 70% progress in the NTSC, PAL and JPN versions. With this, a port of Perfect Dark for PC will also be possible in all its versions.
There is another team working on decompiling the code of Paper Mario and takes almost 60% of the work, while another dedicated to Banjo-Kazooie takes 55% progress. A team of fans is working on Mario Kart 64, although they are only a little over 25% done, while the Space Station Silicon Valley team is about 30%.
Read more: Nintendo has finally fixed the water temple in The Legend of Zelda: Ocarina of Time for Switch.
All of this information was compiled by VGC, who mention more games that have similar projects like Blast Corps, Bomberman 64, Conker’s Bad Fur Day, Kirby 64: The Crystal Shards, Pokémon Snap, Pokémon Stadium, Turok 3, and Yoshi’s Story. While these teams would do the work that ZRET did with Zelda, another team would do the port, just like Harbor Masters did.