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onlyfans is one of the leading platforms in the paid content creation market.
Studies like the “Statista Global Consumer Survey” realizes what motivates a user so much to be attached to a smartphone or device.
Like this case of digital vertigo, there are already other phenomena such as “Computer Visual Syndrome (SVI)”.
a creator of onlyfans He gave his testimony of how he discovered that he suffered from digital vertigo and the condition has become an antecedent, of what matters today in content.
To understand this case it is important to see trends identified in studies as “Statista Global Consumer Survey”where it was discovered which were the main activities among the users of smartphones in the world and where 61 percent confessed that they watch videos within these media.
“Based on a survey of smartphone users conducted between July 2021 and June 2022 in selected countries around the world, an average of 76 percent of smartphone users reported using their smartphone to chat and message, while around seven out of 10 reported that they were sending emails,” he explained. L. Ceciby presenting the previous study exclusively to subscribers of Statista.
digital vertigo
Digital vertigo has been triggered by platforms such as onlyfans and now content creators like fenella fox They have testified to how this phenomenon was triggered as a consequence of the constant use of cell phones.
According to Fox, 29 years old and a resident of Worcester, England, the first symptoms that she began to manifest were neck pain, headache, so the only way to cope with these conditions was to remain lying down, while experiencing frequent dizziness.
The symptoms in the content creator were exacerbated when, upon moving to Portugal, she began to spend more than 14 hours a day in her bed looking at her cell phone, so that as the symptoms worsened, she even had difficulties walking.
“I got so sick that I couldn’t even get up or shower. I couldn’t cook. I ended up needing a wheelchair to get home and my parents had to take care of me. I was sick for about six months, ”she narrated when talking about the consequences of her illness to The mirror.
National Geographic calls this condition is also referred to as cybersickness and explains the platform, it presents dizziness and nausea, especially motivated by immersion technologies such as augmented reality headsets.
These conditions that are being motivated by new technologies, not only by augmented reality viewers, but now by the smartphones and other mobile devices, demonstrate how important digital interaction has become today, where one aspect is fundamental and that is communication with the consumer, largely determined by the demand that these devices have reached today.
All this technology has demonstrated an important work scheme and it is the capacity that brands have reached in the market, following a very important rule: the necessary preparation for technological innovation and how this opening is motivating unique conditions.
Let us remember that not only digital vertigo has been caused by new technologies as a condition, there are conditions that have received names such as “Computer Visual Syndrome (SVI)”, where those affected have vision difficulties after spending a long period of time looking at a screen .
This case is an example of how valuable it has become today to identify trends on which to work and, most importantly, scale up to the consumer with actions, such as a culture of health for Internet and technology users, to that in the attempt to consolidate the use of these trends, good market benchmarks are also established.