This is an initiative in collaboration with Wizards of the Coast.
I know thoroughly that I am living one of the sweetest moments that I am going to have with Magic: The Gathering over the next few months. Before the frustration of not knowing how to move forward, or the problems derived from taking it too seriously, right now I am like a sponge with wanting more, more and more.
After a marathon climb during the last days in my return to the MTG Arena in Webedia’s ElStream behind and in front of the camera – no, sorry, I’m still on the doorstep of gold – and then cover the PlayStation event, instead of go to bed spliced with the latest performance of Innistrad, the new expansion of Magic.
And after that I was hopping from channel to channel on Twitch to watch card analysis videos until the late hours.
When the party turns into a FESTIVAL
I already commented during the first text of my Magic Chronicles that, no matter how much up and down we put the “This is an initiative in collaboration with Wizards of the Coast“, Or this started from a point fully personal and realistic or it had no place.
I like to write about what I like, and I think that when that is not breathed it shows. The text can come out, of course, but both for the one who gathers letters and for the one who reads them, it is palpable that something is wrong.
And I was entering Magic eager, but not even close to expecting the hooked one that has come over me. Nor end up addicting family and friends. Nor read on Twitter people outside this medium -or even from other media- talking about Magic despite not having read them to do it before.
Eh eh. Speak for yourself.
I can leave it whenever I want.
(And I have made a painting with foil cards to prove it). pic.twitter.com/NMJihdPuOt– R.Márquez (@RMrquz) September 6, 2021
The Dragons and Dungeons thing has been such a huge pitch that in the end has ended up dragging us all at once. And it’s cool, milks. It is very cool. It is not the same to enter something new blindly than to do it with someone. Even if it is from a distance through comments on social networks, or reading people who are also starting the same path from scratch.
And even more illusion makes me know that we are going to more, than in Wizards of the Coast have been alive and have been able to read, I think with more enthusiasm than they had shown to date, that pair of card game and video games how well it is working for them.
Not for Magic ArenaMind you, but for ideas as crazy as embracing Street Fighter or Fortnite with special editions of classic cards (change the image but not the card itself), or clinging even more to alien freakiness with the arrival of Warhammer or The Lord of the rings.
Because let’s face it, it is a tostón to arrive at a party when there is still no one and the thing has just begun, but to land just when what began as a birthday has become a festival, that is a real savagery.
I don’t know, it’s still my thing, but I have the feeling have arrived at Magic at the best possible time.
Bloodborne bugs: where do you have to sign?
And in that curl the curl from which I jump to buy special editions like Un-Sanctioned or ride a Magic box with Foil cards. In that sample of how far I have not fallen into the well, but have thrown myself without rope and conscientiously, Wizards of the Coast comes and plants the image that heads this text and the letter that you have on these lines in my face.
That inspiration comes from a thousand different places and From Software He has not invented anything either, but milk, that giant wolf in front of a red moon smells like Bloodborne with the same force as smelling a basil burying its head between its leaves.
Or maybe I’m already crazy lost, but I live so happy with it. And frankly, the thought of sinking deeper into the well between giant werewolves and pagan dances by the Midsommar fire, it couldn’t get my attention better.
Lycanthropes, spirits, witches, zombies and vampires meet in Innistrad: Midnight Hunt, an expansion of those of a lifetime that takes us to the festival of Cosechalia to live once again – of course – the struggle between light and darkness.
It would not be bad for an expansion to use. I sign without hesitation only because of the little drawings – you know what it is that loses me – but it is that the daytime and nighttime mechanics is an idea that freaks me out. Depending on certain conditions, a letter is in the middle of the day or in the dark of night, and when the latter comes the transformations are mind-blowing.
And I go back to the same thing. How great for the art of the cardboard, but it is that at the playable level it is something crazy that, now that the months go by, I begin to control more and I know where both the slaps and the victories come from, it seems to me a real outrage.
Tremendous are the anxieties for the 16th to arrive to be able to start playing and tinkering with decks in Sand, and even stronger those of reaching the 24th September to be able to have the new cards in my hands.
New cards I’m looking forward to playing
If you had asked me a few months ago, the mere idea of seeing me live with people talking about letters from Magic It would have been terribly uphill for me, but here I was last night, nodding as people I had never seen in my life talked about something I had never paid so much attention to.
I started talking about that sweet moment, and it’s funny how it was last night that precisely made it clear to me. Because hee with the giant wolves and haha with the pictures made with Foil cards, but you know that you have completely fallen into the networks when you start thinking about how to play a card and what combos you can take advantage of.
It was then that I understood that it was not that I had fallen into the well, it was that I kept falling into it and there was still a long way to go. That wanting to play and mess around building decks was also part of the process and, beyond the basics, it’s something I’m still starting to get a taste for.
And how not to do it with letters like that, jobar. The Brutal Cathar to the hunter of Bloodborne. A 2/2 for three mana that exiles creatures as soon as it comes into play or transforms – which you can easily do repeatedly.
That removal White of Fateful Absence that for 2 mana removes any creature or planeswalker from the game. So, pim pam.
Or the Primal Adversary 4/3 for 3 mana that in addition to adding + 1 / + 1 transforms you lands into wolves that are still lands.
Right at that point, when you find yourself talking enthusiastically about things that you wouldn’t have made the slightest sense of a while ago, you know you’re enjoying it. The desire I have to get my hands on this is not even normal, and beyond being part of my job, as in the case of video games, it seems to me a blessed joy.