I’ve been back to Cyberpunk 2077 over one year later of its release. I hadn’t touched it again until now, but going back to it to see how much everything had changed with its new generation of consoles patch seemed to me the most fair thing to do with the team that has been killing themselves working on it.
I have also done it since PS5where the graphical improvements go beyond what my PC gave of itself in its day and, of course, to check to what extent the additions of the Dual Sense could improve the experience play Cyberpunk 2077 a year later.
A great game whose mistake was leaving too soon
I’m not going to deceive you. TO Cyberpunk 2077 I put him in so many hours before his analysis that the mere idea of going back to him was very difficult for me. Not for not having enjoyed what I experienced, I think it was already clear at the time what I thought of it and it is something that I continue to maintain today: it is a great game whose mistake was to leave too soon because of four investors in suits who did not know have come closer to the reality of a development in their life.
No, she hadn’t really gone back to him because she had already squeezed him to exhaustion. I rarely go back to make other decisions and check to what extent the ending of a game can change -I usually end up pulling YouTube to see the other cutscenes and little else-, but with this one I even took all the time in the world to relive its last moments and check what other paths had left behind.
I was lucky to be one of those few cases where bugs and performance issues They rarely poke their noses out during my playthrough, and when they did, it was no more worrying than any other open world game I’ve played. Nothing to do with what other users, especially console users, would suffer days after publishing my analysis.
However, there is always room for improvement, and it was clear that Cyberpunk 2077 he could end up giving much more of himself in many aspects. I’ve returned to Night City to see if the game has changed enough to warrant returning to it as well.
What it’s like to play Cyberpunk 2077 on PS5
With a silly smile that is drawn when remembering the first bars of the story and seeing old virtual acquaintances again, my way in Cyberpunk 2077 for PS5 start with resolution mode to see what all the fuss is about with ray tracing. With its endless collection of neon lights and puddles, it’s one of those settings that lends itself a lot to technology.
Does he look like balls? Yes. Has it changed my life? Well, the truth is that no. the spell of Night City It’s always been there, but now it’s a more believable city that stops breaking the experience when you see too many duplicate citizens or acting strangely.
The packaging that the city now has with the new crowds is truly spectacular. It’s nice to walk out of a building and be blinded by the sun while you see how the streets are crowded to the brimespecially in the busiest areas of the game.
Also how they react when you pass by doing the goat with the car or you get involved in shooting because the police have been on their ass with you. After seeing so many bug videos focused on all of that, it’s nice to see people getting on board with the shootouts and how the police Now they follow strategies to surround you or they remember you if you recently passed by messing around.
Better more fluid than prettier
However, those last two examples, the driving and shooting ones, are the main reason that made me abandon the game relatively quickly. graphic mode advanced. Beyond how complicated it is to get to grips with the controls at the beginning of the game due to the recoil of the weapons and the lack of unlocked skills -I was amused to see similar sensations when rereading my analysis and remembering how things change shortly after-, the 30 fps that ray tracing limits you to makes that experience a much harder nut to crack.
It is curious to what extent a game can change when enjoying it in 60 fps, and seeing first-hand that everything is still seeing balls, I would strongly recommend that you aim for it after messing around with the other option. Shooting and driving are much more comfortable and enjoyable in the performance mode.
It makes me quite angry when people play with the intention of going to break the game by doing things that you would not do in a normal game – placing vehicles and obstacles to enclose non-playable characters and things like that – so what I can assure you is that, under normal conditions, in all the hours that I could spend yesterday I did not come across any errors. I think, seeing where the game came from, it’s already a more than remarkable advance.
At the playable level, the most surprising thing I have found is perhaps a slight change in the AI of the enemies. The gun play It already seemed excellent to me in its first version, but perhaps now they will enjoy a little more inventiveness when trying to flank you and it could be a little more aggressive. Nothing totally revolutionary but, as I said, back in the day it was an experience highly recommended.
Excuses to go back to Night City
Between the new options Like being able to change your appearance from your apartment, buy more houses in other areas of the city, or see your love relationships take a little longer in the game, there really isn’t anything powerful enough to invite you back just for the sake of it. it.
It is appreciated that they have made an effort to go a little further in addition to improving what they should, but they are details that do not revolutionize the experience either. In other words, don’t go back to the game thinking about what’s new, but about seeing how has it improved everything you already saw in your day.
Beyond those who will now be able to enjoy it properly and, I hope, give a little more love to a project that undoubtedly deserved better luck -and better managers-, the excuse of going back to Cyberpunk 2077 For those of us who have already overcome it in its day, it does not go much further than taking paths that you did not travel in its day or enjoying it again, this time in all its splendor.
There are the cucamonads of the PS5 Dual Sensethat transmit when the car changes revolutions or make you feel the pressure of the trigger when shooting -both are excellent sensations-, but it is no less true that they are improvements that you quickly get used to once you get over the initial surprise.
It is a game that I will never stop recommending because it seems to me to be a puzzle that fits together pieces such as plot, shooting, scenarios and setting in a masterful way, so now that everyone can enjoy it properly, it is the best time to discover it. Or rediscover it if, luckily, you didn’t get to burn Cyberpunk 2077 As much as I.