Pokémon is one of the most profitable franchises in the industry, and that is because both its video games and its animated series present us with unique creatures with powerful abilities. Within which we can see that they belong to various types of Pokémon that initially characterized the franchise by being related to an elemental variant.
Something that seems quite striking to us is that, since its inception, the Pokémon saga has been characterized by presenting different types for all its species, being so, today, after the inclusion of the Dark and Steel type in the second generation and of the Fairy in the sixth, we have a total of 18 types, being a fairly extensive debate which is the best of all of them.
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It should be noted that different ways of categorizing have always emerged in this area, either because they have fewer weaknesses, such as the Steel/Fairy combination, as well as what is seen in the anime, with the Dragon type usually being considered the most powerful. However, no clear data has ever been given in this regard, in such a way that science could have found the answer.
In this case, it has been Matt Henderson, an Apple worker, who through an experiment in which he has faced all types of Pokémon (as if it were a Battle Royale), has been able to verify which one wins from among all. Therefore, it can be seen that the Electric type would have won if the experiment had lasted up to half the total time.
In fact, this leads to a certain surge of Ground-types since this is the only effective type against Electrics, which allows Fire, Ground, Water, and Grass to gain ground as the classic triangle of resistance and weaknesses enters here.
Given this, it must be taken into account that Pokémon is based on the classic game of rock, paper and scissors, so that any type of experiment of this type takes these parameters into account, although in a somewhat more complex way. Be that as it may, it seems that Electric has some relevance, especially if we consider that, with a weakness, he is the easiest to take hit after hit.