To the fool, there are only two years to go before Dota 2 Celebrate its first decade of existence, doubling its predecessor, one of the MOBA pioneers, who emerged as a popular modification of the past WarCraft III: Reign of Chaos.
That Defense of the Ancients got bigger with this 2013 sequel and so long running makes you have to take drastic decisions so you can keep evolving. And it’s just what they just announced from Valve.
To keep the game and the Source 2 engine current, support for 32-bit systems will be removed in the coming months. Therefore, to be able to play in the not too distant future it will be 64-bit operating system required to run Dota, which is the standard for a few years.
It will not be the only change in the coming months, when announcing this to seniors:
- Support for macOS versions prior to 10.14 will be removed
- DirectX 9 support will be removed – downgraded to DirectX 11
- OpenGL support will be removed: moved to Vulkan
- XAudio support will be removed, moving to SDL Audio
From Valve they assure that for the majority of people who play Dota 2 These changes will not be noticed, as there are a minority of those with 32-bit equipment or with some of the characteristics set out a few lines further back. And the reason for this change (no date, but in the “next few months”) has a clear objective: to optimize efforts in game development as well as to use newer functions of those APIs to deliver an even better Dota experience.