Just a few hours ago Dead by daylight threw a new update to correct various errors and bugs. However, Behavior Interactive continues to work on the balance of its asymmetric multiplayer horror video game. In that sense, now Dead by Daylight announces upgrades for the Trapper and a nerf for the Spirit. It has done so through the new installment of the Developer Update, advancing some of the news that will be available for the arrival of the mid-chapter, scheduled for mid / late October. Here we tell you what these modifications to two of the most popular assassins in the game consist of.
Behavior has confirmed something that many did not know: that the traps that appear on the map in games with the Trapper have a variable amount, between 4 and 6. Now the Trapper you will always have six traps at your disposal across the map, plus it will start with two of them as standard in your hands. Two of his accessories They have also undergone changes: one will open the traps in which the survivors have fallen after two seconds, while the other will allow us to have all the traps on the map on top of the game at the beginning of the game, but we will not be able to pick them up again from the ground, for what we will have to think well where we put them.
The first details of the next Dead by Daylight survivor are leaked
For its part, the powerful Spirit will incorporate from the mid-chapter two nerfs. The first of them will be a directional warning sound that will allow us to know where the murderer is approaching while in the spirit world. The second consists of specks of dust that will come out of the ground where the Spirit is walking as long as he uses his ability. Both settings will give survivors more predictability. Also the Spirit will see two of its accessories modified: one will allow us to return to the shell in the middle of a teleportation and the second will block the windows near our shell for a few seconds.