To the very few strokes of creativity that Call of duty He has been delivering for the last few years there is always a but added to them. Call of Duty Vanguard is probably one of the clearest examples of how the Activision franchise has earned a well-deserved break.
The latest multiplayer beta has served to further delve into the proposal of Sledgehammer Games and, in the absence of a campaign that revolutionizes the whole, or a zombie mode that hopefully does not fully squeeze the already accused fatigue of Treyarch, the game shows how much you need that break.
What was good is still good
As it happened to Assassin’s Creed in its day, tiredness does not necessarily imply that we are facing a bad game, but it does imply one that seems to have lost much of the spark that catapulted it to fame. And it is that beyond personal preferences or tastes, in Call of Duty Vanguard what was good is still good.
The feeling when shooting is gratifying, getting a good losing streak is still a joy, and when things get up for your team you can have clashes of the most fun. The but, in this case, is that it never seems to be a notch above any other recent installment.
The novelties in the form of playable modes and changes finish making up some dark circles that are seen a league. A patrol mode that is like Hot Spot but with a circle that constantly moves across the map -something that we had already seen in similar formats such as Call of Duty: WWII-, and a Champion’s Hill that managed to excite my partner Frankie much more than me.
In the playable, environments more or less destructible with nice crystal festivals flying through the air for the first two minutes of certain maps, and a collection of awkward doors who continue to paint just enough on maps that have never needed them.
And what was wrong gets worse
The worst thing about exhaustion is, however, that where the saga always failed, it does so with more intensity. It cannot be that at this point in the movie, with Activision earning money in spades and with an annual installment that hardly saves itself from the problem in any of its editions, Call of duty continue to suffer the scourge of lag. A joke that no longer Red lan you must be amused.
On the design of the maps there will probably be opinions for all tastes -I still think that with the lanes of the first Black Ops we lived infinitely better-, but that in each of the scenarios you can find several points to camp says a lot about the laps it takes to finish being fully balanced.
Three-quarters of the same when it comes to spawn points. The edition is coming where you come back to life and you don’t find someone waiting with a shotgun or sniper rifle around the next corner. You learn to live with it and you look for strategies to avoid the mochazo, but it is another of those cases in which the design of levels promotes behaviors that the user must learn to solve.
Can you afford Call of duty a year or two off? TO Assassin’s creed It was not bad at all. In fact, it seemed that Activision was going to opt for something similar this year to smell that they were rushing to launch. Maybe Battlefield 2042 forced a rethink of strategy and they didn’t want to leave EA alone in front of goal.
I do not know it, but what I do know is that I continue to enjoy and value this franchise for all the joys it has given me. And that is precisely why I prefer to miss the saga since a deserved and needed absence instead of getting tired seeing how they squeeze it.