When it comes to tech companies, there aren’t many bigger than Manzana. With the recent announcement of the M2 chip for MacBooks, not to mention the yearly releases of its flagship iPhone, the multinational conglomerate seems unstoppable these days.
Now, it looks like it’s looking to make an impact in the graphics industry, having recently announced that it will be releasing its own version of image scaling, similar to what Nvidia Y amd currently offer, to enhance visual effects in games.
In a video uploaded to YouTube, Manzana He talked about various new hardware and software. Among them, the introduction of the graphic API metallic 3that comes with MetalFX Upscaling. The image scaling It has become an industry standard as this technology claims to improve the quality of games. Jeremy Sandmel claims that Metal 3 will also help improve load times by providing a “more direct path” between storage and system memory.
Sandmel goes on to say that two games will be the first to receive MetalFX: BAFTA award winner, No Man’s SkyY Resident Evil Village. In a nutshell, the image scaling is software based on artificial intelligence that redraws the pixels on the screen to a higher resolution without the hardware having to do anything else.
For example, you can take a game running at 1080p and redraw the images to increase the resolution to 1440p. The idea behind this is that it gives higher visual fidelity as if the game is running in a higher resolution natively.
If all of this sounds familiar to you, it may be because both Nvidia and AMD have their own versions of this. The former has DLSS or Deep Learning Super Sampling which is supported by many games while the latter has FSR or FidelityFX Super Resolution.
Both work in a similar way, except that Nvidia’s currently only supports its own RTX graphics cards, while AMD’s is more open source. Intel is also planning to release its own scaling AI, called Xess or Xe Super Sampling, most likely when it finally launches its Arc desktop GPUs.