Academy
2/4/6/8
Academics have additional AP and AD, and each time an ally uses a skill, that bonus improves.
Graves, Garen, Katarina, Leona, Lux, Yone and Yuumi
Arcanologist
2/4/6/8
Skill Power Increases:
- All allies earn AP
- Arcanologists get bonus AP
- Allies gain more AP, and Arcanologists 50% more.
- All allies earn LOTS of AP.
Twisted Fate, Ziggs, Swain, Vex, Malzahar, Lux and Viktor
Assassin
2/4/6
At the start of combat, they jump to the rear. They have critical percentage and additional critical damage. Your skills can be critical.
Twitch, Katarina, Talon, Ekko, Shaco, and Akali.
Bodyguard
2/4/6/8
They have additional armor, and after the start of combat they attract adjacent enemies.
Darius, Poppy, Blitzcrank, Leona, Braum and Galio.
Fighter
2/4/6/8
They increase the life of allies, and the champions of this class have this bonus x2.
Illaoi, Trundle, Vi, Cho’Gath, Zac, Dr. Mundo, and Tahm Kench.
Contender
2/4/6/8
Competitors’ attack speed increases, and upon killing their target they slide to a new target and the bonus is doubled for 2.5 seconds.
Camille, Quinn, Warwick, Samira, Yone, Fiora, and Kai’Sa.
Technochemical
3/5/7/9
After 60% health kills, they gain 25% damage reduction, 50% attack speed, and regenerate 5 & of their maximum health every second.
Singed, Twitch, Lissandra, Warwick, Zac, Dr. Mundo, Urgot, and Viktor.
Colossus
1/2
They are larger, occupying 2 spaces of your army.
- At 1, they are immune to CC.
- On 2, they take less damage.
Cho’Gath, Sion and Galio.
Mechanical
2/4/6
All allies gain bonus attack speed for each hextech boost you have.
Camille, Zilean, Orianna and Jhin.
Lovely
1
Yuumi sticks to the closest ally at the start of combat or the one with the lowest health if she is alone. Yuumi gives a shield of his maximum life to the ally, and when this shield is broken, he leaves the champion. While inside a teammate he is untargetable, gains mana per second, and cannot hit.
Yuumi.
Magician
2/3/4/5
Sorcerers’ heals and shields are more powerful, and all allies gain extra magic resistance.
Lulu, Taric, Orianna and Janna.
Agent
2/4
The agents stop the enemy at the beginning of the combat, removing them from it:
- With 2, they stop the enemy with more life.
- On a 4, they take out the opponent who has dealt the most damage in the previous round.
Caitlyn, Vi, Fiora and Jayce.
Glutton
1
You can feed Tahm Kench in each planning phase, and as you do so he gains permanent stats. To feed him, drag a unit towards him.
Tahm Kench.
Imperial
3/5
At the start of the fight, the Imperial that dealt the most damage in the last fight is the Tyrant. The tyrant deals bonus damage, and when the one doing the most damage dies becomes the new tyrant.
Swain, Talon, Samira and Sion.
Innovative
3/5/7
Innovators have a mechanical companion early in combat:
- With 3, a mechanical beetle.
- With 5, a mechanical bear.
- At 7, a mechanical dragon.
Ezreal, Singed, Zilean, Heimerdinger, Seraphine, and Jayce.
Mercenary
3/5
You get a chest that opens when you win a match against another player. In planning, roll the dice to add loot to the chest. The more time passes, the better loot:
- On 3, you roll two dice.
- On 5, you roll a third die that immediately gives an additional orb.
Illaoi, Quinn, Gangplank, Miss Fortune, and Tahm Kench.
Mutant
3/5
Mutants get unique bonuses, which vary from game to game.
Kassadin, Kog’Maw, Cho’Gath, Malzahar, Dr. Mundo, and Kai’Sa.
Protective
2/3/4/5
Gain a shield for 4 seconds when using an ability. This shield increases based on the maximum health and the key points of the attribute.
Garen, Kassadin, Blitcrank and Sion.
Scholar
2/4/6
Allies recover some mana every 2 seconds.
Zyra, Heimerdinger, Lissandra, Janna, and Yuumi.
Scrap
2/4/6
At the beginning of combat, incomplete items equipped on champions of this class are converted into a full ephemeral item. They get a life shield that increases according to the number of items your army carries:
- With 2, 1 component incomplete.
- With 4, 3 incomplete components.
- At 6, all components are incomplete and the life bonus is doubled.
Ezreal, Ziggs, Trundle, Blitzcrank, Ekko, Janna, and Jinx.
Sister
2
Gaining power by trying to outdo each other. Vi gains more skill range, and Jinx attack speed with kills.
Vi and Jinx.
Sniper
2/4/6
They deal bonus damage the further away they are from their target
Caitlyn, Kog’Maw, Tristana, Miss Fortune, and Jhin.
Celebrity
1/2/3
They illuminate the battlefield with a spotlight, and the illuminated unit achieves:
- At 1, additional damage.
- At 2, bonus mana regen.
- With 3, additional omnisuction.
Taric, Seraphine and Galio.
Gangster
3/5/7
Chosen allies disguise themselves and gain omnisuction, armor, and MR:
- At 3, the gangster champion with the lowest life at the time.
- With 5, all gangsters.
- At 7, all allies and these bonuses increase.
Darius, Twisted Fate, Zyra, Shaco, Braum, and Akali.
Transformer
1
It has two forms that you can switch between depending on whether you are in the forefront and rear.
Jayce
Double Shot
2/4/6
When a double throw champion attacks, he has a chance to attack twice.
Graves, Kog’Maw, Gangplank, Urgot, and Jinx.
Yordle
3/6
With 3, after each fight a free yordle appears on the bench.
At 6, he decreases the mana cost of the yordles. If the yordles’ star level increases, they will summon someone.
Poppy, Ziggs, Lulu, Tristana, Heimerdinger, and Vex.