Valve wanted to look back to review the numbers that Steam has achieved throughout 2021. This allows the company to evaluate its results and recalibrate its priorities for the future, although the truth is that last year has been most impressive, as we can see in the data it has provided.
In this summary of the year 2021 you can see a tremendous growth that has occurred in Steam, something that Valve He claims it is due to two factors.: the available catalog and the possibility of launching them quickly and also the fact of providing an ecosystem full of tools and features to make this platform the best when it comes to playing.
Steam data in 2021
To begin with, the most striking thing that has been indicated are the 38 billion hours that have been played over the past year on Steam, which represents an increase of 21% compared to 2020. This is also equivalent to having played nonstop for 4.3 million years.
In this same sense we can observe that per month there are an average of 132 million active players and 69 million users who connect at some point on a daily basis. In addition, last year a peak of 27.4 million players was reached who were connected simultaneously.
Regarding the sale of products, 27% more games have been purchased compared to 2020, although the average of 2.6 million new buyers per month has been maintained. Instead, what has skyrocketed is the purchase of digital gift cards, since 2.6 million were sent, which means that the total value in dollars has grown 43% more than last year.
On the other hand, although no virtual reality video game has been published for SteamVR, Valve has taken pride in letting it drop that the number of users who have opted for this device has increased by 11%. In turn, he wanted thank the good relationship with Microsoft and Sony so that great games like Days Gone and Forza Horizon 5 have reached the digital store.
Finally discount promotions are still something that users loveas was well reflected in the summer sales, which became the largest in Steam history with a 13% increase in developer revenue compared to the same batch of 2020. And the winter sales do not they were left behind, because they welcomed 2.3 million people who bought a game for the first time.