Doom, the mythical creation of id Software is possibly the most multiplatform video game ever: when we told you in May that they had managed to allow us to play it within a ‘captcha’ and a pregnancy test, we thought that nothing could beat that.
But today we bring you two other original methods of guide the mythical Doomguy on his tour of the moon Phobos, trying to annihilate all the infernal creatures we come across.
Killing demons using text commands on Twitter
A month ago, Tweet2Doom, a new Twitter bot (an account that performs automated tasks, often in response to actions by other userss) that allows us to use it to play the original game through a series of text commands.
The bot translates said commands in in-game actions, and a video is sent to the user to show what happened in the last 10 seconds, giving us the opportunity to send a new batch of commands to continue the game from that point on. try to end the game based on tweets.
🏆 New Achievement! 🏆
Completed E1M3 via @ tweet2doom
Difficulty: Hurt me plenty
Time: 2:15Tweet chain: https: //t.co/EKNfdBAujY
Node: https: //t.co/sv0aw5VOiD
🎥 # t2d_achievements pic.twitter.com/a2cl0QcUQR
– Tweet2Doom (@ tweet2doom) October 18, 2021
To start a game, just write a ‘reply’ to the account @ tweet2doom, starting the tweet with a ‘/ play’ and then entering the script adequate according to those indicated in this tweet pinned, which in this case would be the following:
/ play x ,, e ,, e ,, e ,, 50-, 50-u, 15-f,
As you can see, the commands are entered as if we were the ones in front of the screen. Thus, we must bear in mind that the game runs at 35 frames per second, and that the minimum and maximum number of frames per tweet is 18 and 350, respectively.
Possibly you are thinking that it is not the most useful adaptation of ‘Doom’ that we could see, but that is the least: what moves these developers is to be able to play this mythical video game anywhere and on any platform, and by any method.
Furthermore, this peculiar system it is a challenge when it comes to setting records: the fastest user to overcome the first level of the game has only had to use 11 seconds of play and less than 500 frames to achieve it.
A Doom based on checkboxes
Do you remember that yesterday we told you about Checkboxland, a JavaScript library that allowed —among other things— convert videos into animations made up of HTML checkboxes as pixels? Well, someone has already used it to allow us to ‘translate on the fly’ the graphical output of Doom (at 160 × 100 resolution) on a web page that we can play with from our browser.
Image | Based on original Gamer Illustration by Delesign Graphics