Although in Clash Royale there are a good handful of simple decks with which to get drinks, some players like things with a twist, as you will see in this Witch guide – Clone. It has several very interesting units capable of annoying even when they are eliminated.
Of course, you must take into account a very important maxim: clones are VERY squishy, and you will have to know when to use each card. If you were looking for a short deck and at the foot, then you can play something simpler like Witch – Giant, because in this one you will have to rack your brains.
Witch – Clone: increasing the difficulty of Clash Royale
Here you have the complete list from this deck:
- Cannon with wheels: one of the most versatile cards in the game. If the enemy is preparing a great offensive, when he receives a blow his wheels will be destroyed and he will become a building, winning the aggression of the besiegers.
- Kiln: a tremendously underrated building. Ideal for eliminating small enemy units and for cloning if you want to create a true siege engine.
- Skeleton Barrel: has great synergy with clones. If it reaches the rival tower, you can clone a good handful of skeletons so that the tower has a good time cleaning.
- Witch: one of the most fashionable cards within the title. If you can clone it when playing defensively, you will have two very useful skeleton generators.
- Clone: the protagonist of this deck. It has uses with practically all the units in the deck, giving them much more value for a negligible cost.
- Twister: the only spell in deck area, it is mainly used to drive enemies away from your tower or activate your central tower early to gain a completely free extra defense.
- Machine flying: a great air cannon to annoy ground units and also earns integers to be targeted by the clone.
- Giant skeleton: it is, plain and simple, the best card to clone from the deck. When the clone dies it will drop the bomb, being able to cause absurd damage to towers or units thanks to this interaction.
To summarize a bit the starting plan, the ideal would be to take advantage of the clone with your most interesting units, such as the Giant Skeleton or the Skeleton Barrel. The idea is to have a great defense thanks to your answers and use the clone to punish the towers with useful units.
The main problem with this deck is the low damage to air units, and that is that a Bombastic Balloon or a Baby Dragon can become a real odyssey to defeat if you don’t have good cards in hand.