There are games that were unthinkable in the 16-bit stage. With the emergence of new technologies and the rise of 3D (with Super Mario 64 as one of its flagships) we have immersed ourselves in fascinating worlds full of many possibilities, also seeing how the differences with the cinema are blurred.
That narrative when it comes to telling a story, the way in which the cinematics happen … If we talk about the first, few have marked us as much as the first BioShock and its iconic Would you kindly?, here translated by Do you want?
Diving into Rapture was an unforgettable experience, and part of its impact also had to do with how hypnotic its idyllic universe turned out to be when witnessing it in three dimensions in great detail. Its sequel, included in the recent BioShock: The Collection, delved into that impossible city under the sea, but … What would it have been like to see it in two dimensions? It is just what Thomas Brush, author of Coma, who is currently reinterpreting with Neversong, wondered.
Although Super Nintendo has little, having technology that was not at that time (especially in terms of lighting and the quality of textures), it has materialized under the name of Super BioShock in tribute precisely to the Brain of the Beast and to see just a brushstroke of how it would look in 2D.
Beyond curiosity (I still prefer it in 3D), it is not the first time that it does something similar. Already at the beginning of this 2021 he did the same with Cyberpunk 2077.