I can think of few more complicated scenarios than releasing a game about a military reconquest these days, but luckily One Military Camp it is closer to a Crazy Police Academy than any other socio-political scenario that can come to mind.
This is, broadly speaking, a management game. Tycoon that trades amusement parks and hospitals for a military academy. The typical game in which your server can end up watching the hours fly by while you disconnect from everything bad that surrounds you. That’s what we came to after all, right?
Training as efficient as possible
greatly simplifying what abylight already delivered with Prison Tycoon, here the idea is quite far from the brainy construction intended to build walls and place doors and furniture.
Everything that we will have at our disposal is already previously created, being the placement on the stage of each one of the elements the great challenge that we have ahead at the level of challenge.
Managing distances, energy and resources to maximize the efficiency with which we train our soldiers will be key to staying within budget and continuing to grow and improve buildings to see how far we can take our fight for resistance.
A fun collection of buildings in which the soldiers will be fine-tuned in each of the available categories while we bring electricity from here to there or control the motivation with which they work based on pre-recorded messages or a personalization that will allow us to put on the loudspeakers a version voiced by ourselves of the “in Matraca I got a three, and I deserved a 10“.
The reconquest of One Military Camp
Beyond controlling the defense of our scenario and dealing with the creation of camps in different biomes that will test the way we manage them, the great asset here is in the reconquest of a territory that we will have to wrest from the hands of our enemy.
By training the necessary soldiers for each type of mission, we will be able to recover territories which, in turn, will improve the flow of resources that we will receive month after month and will allow the cycle to continue adding more buildings, types of soldiers, and missions.
The icing on the cake would have been to be able to enjoy a little more strategy in the placement of troops in that phase, but One Military Camp he seems to be aware of how far he can go with his ambition and prefers to leave the combat tactics to others.
It is still early to know to what extent the initial hook can be maintained throughout the game, but it is not usual for a spanish stamp venture into this type of genre and, for that alone, it is already worth not losing sight of it in Steam.