Great news for the entire Tom Clancy’s Rainbow Six gaming community is that the Ubisoft Montreal team recently announced the upcoming arrival of Tom Clancy’s Rainbow Six Mobile, the new tactical first-person shooter for mobile devices that will be available immediately. Free for Android and iOS devices.
Something that we find quite remarkable is that, to celebrate the announcement, we spoke with Justin Swan, Creative Director and Olivier Albarracin, Lead Game Designer of Tom Clancy’s Rainbow Six Mobile, who revealed more details about the highly anticipated mobile title from Ubisoft Montreal.
After the announcement, the emotions in the studio were unexpected and in this regard, Olivier Albarracin mentions that “there is a bit of everything, nerves, emotion. I think we’ve worked really hard to make sure every part is the best, and even before this talk I was like, ‘Let’s make sure it’s perfect!’ Every little thing and at this point it’s already like ‘it’s happening’. I am very excited and happy for the team, for what we achieved.”
For his part, Justin Swan adds: “It is a very crazy moment because we are preparing a version for our first closed test and closing a version before your first test after years of work is always difficult and we also have a lot of work ahead of the launch. global, so we are still creating mechanics, closing and cleaning the test version and we are announcing the game so we are very busy.
Rainbow Six Mobile is a highly anticipated title, one that has been in demand by fans of the popular tactical shooter for years. The Creative Director explains why the Ubisoft Montreal team decided to bring it to mobile devices now and not a few years ago: “Why are we bringing the game to phones? I think there are a couple of big reasons: the market is ready for this, the phones are ready for this, the teams exist, and the community is asking for it, and yes, it’s been a painful three years of not being able to talk about this when everyone wants it. they ask”.
Regarding the technical section and transferring the Rainbow Six Siege gameplay experience to mobile devices, Swan comments that “Siege is a very technically complex game. You have the procedural destruction that we also have here, which is I think, a type of destruction that no mobile game has. It is not predefined that it is destroyed, in fact it is calculated at the moment, you shoot and destroy and that is how you know it in the game”.
“In addition, you have 10 operators, 5 against 5 in real time, with ping, who must work together, with responses that must be very fast,” he adds.
“We have 60 FPS on high end phones and 30 on low end and on top of all of that there are all the phones that we want it to support because we really want to be successful in regions like South America and South East Asia as far as we know. that we have to cover multiple devices so we’re working with phones ranging from a PlayStation 1 to a PlayStation 4 and luckily we have a group of geniuses that have been doing the craziest things and have created one of the best looking games in the market”.
“Combining all this brings us to combat,” adds Albarracin. “If you’ve ever played Siege, it’s challenging to understand how to move around the map and shoot along with using and gathering information. So the gameplay from moment to moment is something that we wanted to keep and push.”
Of course, playing on a console or PC and a mobile device is totally different and Olivier Albarracin comments that “for phones, which is not the same as a keyboard and mouse or a control, at one point you are in your drone and you have to go out and then jump a desk and shoot your enemies, so what we did was make it two taps to do everything.
We automate how to run, how to jump from the side is with a gesture of the thumb, as well as how to shoot and take cover which is with a single button, how you lean, etc”. Sound is another important element in Rainbow Six Siege and Rainbow Six Mobile is no exception. However, the team recognizes that many mobile gamers sometimes don’t use headphones or a headset to play, so the solution they came up with is really creative.
“We created a visual sound compass so you know where things are and have a better understanding of where you and others are to plan your next move,” explains Albarracin. Bringing the Siege experience to mobile devices has presented a challenge for the development team, as one of their priorities is to keep the essence of the game but make it more accessible to the public that plays on their phones and has not experienced a game of Siege. Rainbow Six Siege before.