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The master classes will take place from May 17 to 31 in online format.
The video game industry It continues to grow every year and studies demand many profiles specialized in development. The University Center for Technology and Digital Art (U-tad) has become a reference university in training, being the sixth best center in the world to study video gamesaccording to the Global Association for Media Education (GAMEducation). u-tad offers today many tools to start in this sector as a complete master class cycle which will take place in the coming weeks.
From May 17 to 31, u-tad will hold a series of master classes on video games that can be followed online and they are totally free. In them, different professionals from the sector will offer very useful information on the design or video game programming, as well as delve into the needs of the industry. All those interested can access these master classes on the corresponding day online, but they have to register on the U-tad website in advance to be able to follow them.
Cycle of Video Game Master Classes
Below you have all the video game master classes that will be taught online and the content of each of them. There are a total of 6 master classes directed by the best professionals from the sector such as Arturo Paiva (Tequila Works), Pablo Lafora (Black Forest Games GmbH), Marcos Ramos (Shapefarm), Javier Mombiela (Digital Sun Games), Mikel Aretxabala (Playground Games) and Dani Pastor (Lingo Kids). The first will start on the 17th and will end on May 31.
Video game design: this is how we made Destroy All Humans Remake
- When: May 17 at 6:30 p.m..
- Content: Pablo Lafora, Level and Mission Designer at Black Forest Games GmbH, and former student of the ‘Master in Game Design’ at u-tadwill explain the work process that has been carried out to make the Destroy All Humans remake15 years after the release of the original title, from the point of view of the game designer and mission designer. He will also talk about the advantages and disadvantages of working with an IP and history already created in advance, as well as about the difficulty finding a balance between modernizing a game and staying true to the original.
Animating video games with pleasure
- When: May 18 at 6:30 p.m..
- Content: Arturo Paiva is director of video game animation at Tequila Works, creators of Rime or The Sexy Brutale, and during this talk you will go through the optimal working methods for an animation team. She will do it from her experience working in VFX, film, television and now in video games like Gilt. It will also offer some tricks to get the production of a video game going, but also the characteristics of these sectors with the world of character animation and the main differences between them.
Video game programming: my experience in Indies and AAA
- When: May 24 at 6:30 p.m..
- Content: Mikel Aretxabala, Gameplay Engineer at Playground Games, will tell about his experience in u-tadsharing tips and anecdotes from the ‘Master in Video Game Programming’ that led him into in the development world of video games. He will also review the reasons that led him and his team to continue with the video game that emerged during his college years, Greyfall, and all the lessons they learned from it. that unforgettable adventure. Finally, he will talk about the jump to work in AAA studios, as well as his experience and advice for all those who fantasize about end up in the studio of your dreams.
The day to day of the video game designer
- When: May 25 at 6:30 p.m..
- Content: Javier Mombiela is Level and Game Designer at Digital Sun Games. This master class aims to address some of the challenges, questions and decisions of the day to day of the video game designer. To do this, Javier will tell your own experiencefrom the decision to study video game design to his current job, going through the process of looking for work and enter the industry.
The golden triangle: what it takes to enter and grow within the video game industry
- When: May 26 at 6:30 p.m..
- Content: Marcos Ramos, art director at Shapefarm, will explore the three essential aspects that art directors look at conceptual artists when adding members to their video game teams. Likewise, those interested can learn about the theoretical foundations of the sector with practical examples to be able to apply them immediately. what is necessary for stand out from the crowd? Marcos Ramos will answer this and other questions.
What matters is the concept
- When: May 31 at 6:30 p.m..
- Content: Dani Pastor is Sr Game Producer at Lingo Kids and has a long career in the industry. In this master class we will talk about the pre-production phase, where the genesis of the concept. Time management, creativity, the definition of concepts or the process to define an idea using the tools adequate. In addition, it will be taught how the production phases of a true professional team and the prototyping of these interactive products.
You already know the initiative of u-tad during the month of May, but it will not be the last. This center also organizes open days and other events that you can consult through its website. At the moment, u-tad has a very complete academic offer on videogames that includes the Degree in Interactive Product Design and three postgraduate courses on Video Game Design, Art and Programming.
Related topics: Multi platform
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