Trifox is another platform game starring a fox, developed by Glowfish Interactive and published by Big Sugar, they offer us an action and adventure game with a wide and interesting level of customization.
trifox It is available for PC, Xbox, Playstation and Nintendo Switch.
EVERYTHING IS A LITTLE SQUARE
The game begins with a cinematic in which our protagonist is calm and the enemies of the game (a kind of pirates) break part of his house and steal his control of the TV. In retaliation, our fox gears up as one of the three playable classes and goes out to stop them. There really isn’t much I can say about the story, there are games that have the narrative aspect to a minimum, but this one does a very strange thing, in which it doesn’t even imply why there is sometimes conflict, it just there are. The rest of the game’s cutscenes, and it’s not a minimal or cryptic narrative of already known styles or formulas, you really have to be guessing what happens. It doesn’t help that the voice acting doesn’t have subtitles, we could be listening to the main antagonist babble for a whole minute in a cutscene, to lose a minute of our lives in which we didn’t learn anything narratively.
In this game we drive our little fox through different levels in which we will have to solve puzzles, fight against enemies and do a bit of platforming. The game is defined as of that genre, but it really is the weakest part of the gameplay. The game is going to require us to jump from here to there, but the way we land and stick to some edges could be much more polished. A thousand times I realized that I made jumps that I should not have been able to, since the game required that the solution or the path be another.
Our character has a circle under himself, which we can use to see where we are going to land after jumping, this is usually good design in platform games and they almost always solve it with this being the shadow of our character, but here is a Terrible peculiarity: we cannot see this circle when we jump over obstacles or water, so it is not very useful.
The graphics are also not something we can praise, some models clash with the maps and the environments seem to be made up of as few polygons as possible, making them look squarer than they should for the higher graphical level of the environment, really not I understood what they wanted to do. This applies to pretty much all of the animal characters and gives them the weirdest feel, my personal problem is that regardless of not looking polished, they don’t look cute either. They wanted to make a different proposal, but in my opinion it doesn’t work.
Shortly after finishing the tutorial we arrive at the Hub area, from where we will be able to choose the level we want to play and customize our little fox (we will expand on this later). In this hub too, there is a screen where we will be able to see all the information we need about time played and collectibles. I don’t understand why it can only be seen from here, it cost zero pesos to put it in a menu from pause for better viewing and access. The issue is that, in the hub, as in the rest of the game, we cannot adjust the camera, so seeing the information on this screen is not so clear, this sometimes affects some levels where the camera fixes not ideal.
SHAKE CUSTOMIZABLE, KILOMBO TO TASTE
The strong point of this game really is the class system and customization. During the tutorial we choose one of three classes that we can change later: Warrior, Mage and Engineer. The warrior is the one I used the most to not complicate myself so much, it focuses on melee skills and defense. The charm of the mage is his ranged attacks and mobility and the engineer is the rare class that uses different gadgets and tools.
We will be able to customize ourselves from the aforementioned hub, where between levels we will be able to buy new abilities with the coins that we obtain in the adventure. Each new ability is not expensive at first, it increases as we unlock the most advanced ones, so changing classes and trying things is very viable. We also have a training area where we can test the combinations that come to mind, this is especially useful to measure how some abilities work together with others, and that the cooldowns are not uncomfortable either.
I know that I complained a lot about some aspects of the title at the beginning of the note, but the game turns out to be very fun. Trying different combinations between all the classes, and seeing what works best for each situation is entertaining, as well as finding a setup that suits us and feels personal. The focus on combat is usually the important part of the levels, many ending in big confrontations or very entertaining bossfights.
System Requirements
MINIMUM: OS: Windows® 7 SP1 / 8.1 / 10 64-bit – Processor: AMD Ryzen™ 3 1300X or above | Intel® Core™ i3-3225 or above – Memory: 6 GB RAM – Graphics: AMD Radeon™ HD 7750 (2GB) / NVIDIA® GeForce® GT 640 (2GB) – DirectX: Version 11 – Storage: 6 GB available space
RECOMMENDED: OS: Windows® 10 64-bit – Processor: AMD Ryzen™ 3 1300X or above | Intel® Core™ i7-3770 or above – Memory: 6 GB RAM – Graphics: AMD Radeon™ RX Vega 56 / NVIDIA® GeForce® GTX 1060 6 GB VRAM – DirectX: Version 11 – Storage: 6 GB available space