After the anger with the trolling that Capcom sneaked us in with the hopes of a new Dino Crisisduring the last hours I have had the opportunity to reconcile myself with Exoprimal, the new multiplayer shooter that proposes us to face immense hordes of dinosaurs and giant bugs.
Although it is still far from being one of the games of Capcom that more could attract our attention, we must recognize Caesar what is Caesar: the idea is interesting, bursting dinosaurs with grenades is fun, and the fights against T-Rex are a joy. This is what I liked the most and what I didn’t exoprimal.
What I liked about Exoprimal
The idea is much more fun than I thought
Aboard exosuits armed to the teeth that inevitably remind us of Anthem, the idea behind exoprimal is to join other players to wax hordes of dinosaurs through different phases. Advancing from zone to zone through different scenarios, the game will throw thousands of dinos at us while we try to survive and be faster than the opposing team.
In each zone we will be asked to eliminate X types of specific dinosaurs to end the test, for example 100 velociraptors or 1 Triceratops, and be able to run to the next segment that will repeat the process with increasingly more complicated challenges. It is original, fun and the pique between the two teams works like a fable for him.
Battles against giant dinosaurs
Although the most striking thing is usually to see how hundreds of dinosaurs fall from the sky to be ventilated with a stroke of the pen, the best thing of all is to face bicharracos like the aforementioned Triceratops, the T-Rex, or an infected T-Rex that appears as the final phase in combats that unite both teams to hunt down a beast that is even more of a bullet sponge than the rest.
Between tanks holding their own and medics saving the team, by far the most fun is shooting from behind using exosuit-specific abilities and special attacks. Too bad that only the infected T-Rex requires a little more strategy, inviting you to destroy some of the weak points while the bug releases lightning bolts and summons other dinosaurs.
The clashes between teams
In addition to the final phase in which to fight against the aforementioned saurian in cooperative, I have been able to play two other versions of closure for each game. In one of them, the most entertaining, we have to protect a kind of vehicle that has to get from point A to point B while the hordes of bugs try to destroy it.
Once you reach the end you discover that the other team is doing the same and, in addition to worrying about the dinosaurs, you also have to hinder the opponent’s advance by eliminating the rival players without forgetting your main task.
The other, somewhat less inspired, invites us to go through a scenario accumulating a series of objects in areas that we will end up controlling in the purest flag-taking style. If you go down in combat, either because of the dinosaurs or because the other team has jumped on you, you lose the items you didn’t secure. When it comes down to a simple team duel the seams of his gunplay are even more noticeable.
What I did not like about Exoprimal
The feeling of weapons
The comparison with anthem not only does it do a lot of damage visually, but also in terms of sensations on board the exosuit. Both the main rifle shots and slashes have zero feedback and feel of power, but what hurts even more is that the special attack where your character goes up and unleashes a volley of missiles and shots is so unrewarding.
luckily in exoprimal there are other powers such as the possibility of summoning and controlling a T-Rex with its own attacks and abilities that compensate a little, but beyond the spectacular moment, in reality the bites and tail blows of the bug feel as unrewarding as the rest of weapons.
Many doubts about what it will offer
The beta has not served to show what lies ahead exoprimal in terms of progress. We do know that there will be more exosuits with different abilities to change at will, even in the middle of the game, depending on how we see the situation, but what is there beyond playing for playing with friends is a complete mystery.
A plot is presented to give a bit of context, and it is to be hoped that in the variety of enemies and situations the game manages to hook a couple of afternoons until all the exosuits are obtained, but beyond possible secondary weapons to unlock there are no trace of what the plans will be Capcom to keep us glued to the screen on a recurring basis.