We have waited 14 months for this moment to come and it is finally here. Cyberpunk 2077 is now available on PS5 and Xbox Series X/S with succulent improvements. The patch 1.5 implements many new featurescontent and graphic changes for the CD Projekt RED title.
As usual, it is necessary to carry out a comparison to be clear about how the work has improved. The Bit Analyst has taken care of this, placing all Sony systems in which the game is available face to face and doing the same with Microsoft consoles. Here you have the result.
To begin with, we are going to make it clear that resolutions, frame rates and size of Cyberpunk 2077 right now on each console:
- PS4: Dynamic 1080p at 30FPS and 115.6 GB.
- PS4Pro: Dynamic 1224p at 30FPS and 115.6 GB.
- PS5: Dynamic 2160p at 60FPS (Performance mode) and Dynamic 2160p at 30FPS (Ray Traced mode) 56.10 GB.
These data provided by El Analista de Bits contrast with the dynamic 4K that CD Projekt RED details in the official patch 1.5 notes, since according to its footage the resolution reached has been 1440p. If we look at the most striking aspects such as shading, textures or general lighting, the improvement is quite striking on PS5.
The size of Cyberpunk 2077 on PS5 it is reduced by more than half of what it weighs on the two PS4 models. In addition, the load times have improved markedly, going from almost 1 minute and 30 seconds to just 11 seconds with the new version. Draw distance has increased, as has the anisotropic filter in Sony’s next-gen console.
Regarding the framerate, it is indicated that practically no falls, except in a few specific cases in cinematics. On the other hand, NPCs are much more common as we wander the streets of Night City.
Microsoft consoles
Let’s go there with the resolutions, frame rates and size of Cyberpunk 2077 on Microsoft systems:
- Xbox One: Dynamic 900p at 30FPS and 56.8 GB.
- xbox onex: Dynamic 1440p at 30FPS and 56.8 GB.
- Xbox Series S: Dynamic 1440p at 30FPS and 63.1 GB.
- xbox series x: Dynamic 2160p at 60FPS (Performance mode) and Dynamic 2160p at 30FPS (Ray Traced mode) 63.1 GB.
We find ourselves with a very similar situation on these consoles, since dynamic 4K is not met here either, reaching real 1440p as pointed out by El Analista de Bits. There was a 1800p resolution mode for Xbox Series X, but patch 1.5 has removed this possibility.
Of course, loading times have seen a noticeable improvement on Xbox Series X/S, in addition to the overall quality level has increased. Pop-in is much less present on next-gen consoles, though framerate on Xbox One still leaves something to be desired.