One of the companies that defined a video game genre was QuanticDream, who decided to take a more cinematic approach to present long stories that do not fit in just two hours. Also, they were known for launching exclusive titles for PlayStationsomething that was lost after the departure of Detroit: Become Human and now we know the reason behind the end of the collaboration.
This is what the founder of the company commented, David Cageregarding its partners:
The collaboration with PlayStation was wonderful, when we started working with them we were a very small studio. We talked about when we started working on Heavy Rain, back in 2007. And they’ve been incredibly good to us, giving us all the creative freedom we wanted, supporting the projects for twelve years, and it’s been an incredible journey together. We are so proud of what we have achieved together… Heavy Rain, Beyond: Two Souls and Detroit: Become Human, none of these games would have been possible without your support.
At the same time there is a point after twelve years of collaboration in which we also have desires and concerns to do different things. We first thought of going into cross-platform territory with our games. We thought it would be great if we could reach more people than just users who have a PS. We wanted to explore different types of games and different things, as well as making more than one game at a time, a wish of the team itself, they could make the ton of ideas they had come true.
There also comes a time when you think, ‘We’ve been working with publishers for 20 years and they take the financial risks when they support your project. They put the money on the table and if the game doesn’t win they lose. So it’s only fair that they get the lion’s share of the pie,’ and we got to a point where we thought maybe we also wanted to invest that money and have the whole pie to ourselves.
Given this, the team confirms that it was a risk that not only the director took, but the entire team and its financial interests. So it can be summed up, that QuanticDream decided to become independent to have more creative freedom. In addition to the possibility of creating more video games simultaneously.
Via: Media interview.