In the world of graphic scaling, many would think that the DLSSeither Deep Learning Super Samplingof Nvidia, is the last word in technology. However, with version 2.0 of AMD’s Super Resolution FidelityFX just coming out and Apple just introducing its MetalFX upscaling algorithm, the green team is going to have to work hard to stay on top of the game.
Fortunately, it seems to be doing quite well, as the company has announced that hundreds of games and apps are already compatible with the AI-powered technology. In a recent post on the website of NvidiaPeople say that DLSS is available for all “major game engines”, and that the software is now compatible with 200 titles and applications.
A quick look at the PC Gaming Wiki shows the large number of games that include upscaling. Although version 1.0 only has a few games listed, including some well-known titles like Battlefield 5 and Metro Exodus, there are many popular games that feature DLSS 2.0 and even some that support later versions, like support for Call of Duty: Warzone 2.3.4.
In the past, Nvidia he said he wanted to take the DLSS to more games, and this shows that, a year and a half later, it has become a reality. Of course, it is unlikely that this will end here. The upcoming Lord of the Rings: Gollum will launch with DLSS and ray tracing, just like the September release of Steelrising.
Basically, there will be many more titles that will probably use the technology of Nvidia. Upscaling is pretty much the norm today, with the goal of improving images with less work for a system’s hardware. Many games are updated with it after their release, and the list keeps growing.
However, the green team has a lot of competition. As mentioned, AMD recently released FSR 2.0, which now supports over 100 games, including Death Stranding and God of War. There are even mods that allow games like Cyberpunk 2077 and Red Dead Redemption 2 to support it, due in part to the FSR being open source.