Nice mix. The classic American summer camp, a family of rednecks with bad intentions, a monster lurking in the woods, the possibility of reaching the end with all your teenagers alive, and a player disenchanted with the genre of the narrative adventures.
The Quarry is the game that has risen to the challenge of changing the latter. An interesting story and a cinematic experience have made me sit on the sofa and let myself go for the first time. Of course, I bring a letter to the Three Kings full of requests.
The Quarry: an engaging story
Tiptoeing any hint of spoiler, The Quarry It puts us in the shoes of nine camp monitors who are involved in a conspiracy of locals with very bad tempers. Deaths, blood, twists… Very enjoyable.
Giving enormous weight to cinematicsthe part of exploration it’s relegated to very specific areas where you can gather some clues or find collectibles, but between one action and another you often stay for a long time before the characters moving from here to there on video.
The rest of the situations range from choosing what to say to a specific conversation, dodging an attack by moving the joystick, firing a shotgun at relatively agile enemies, or holding your breath until the danger passes so you don’t get discovered.
There’s a long way to go The Quarry. Beyond the possible death of any of the nine characters you’ll control, there are actually a lot of cutscenes I would have liked to see. What I did not expect before starting the game is to end up having every intention of satisfying that curiosity.
Missing more options
From the hand of a movie mode that you can configure so that all live, all die, or the bloodier option, reviving the game in automatic mode to see what you have left behind is a joy. But it bothers me especially not being able to have a little more interaction with the tape.
I had not resorted to that possibility until now, but when trying to replay the ending to save a character I found myself a bit bored having to go through all the cutscenes and cutscenes without skipping anything. Being able to speed up the latter would have encouraged me more to experiment with each response.
Maybe it’s part of the trick, don’t look too much under the curtainbut in any case I think that the following passes would be a much more affordable and entertaining challenge if we could modify some other aspect of the game that would speed up the process.
It is the only downside that I can put to a game that, beyond serious problems with the camera and a control that at times is exasperating, actually does everything it proposes quite well, from leaving you with the intrigue about what will come to continue until giving you the right amount of interaction so you don’t get too lazy.
VidaExtra’s opinion
With an online multiplayer scheduled for July 8 and the possibility of enjoying it in local cooperative, the idea of sitting in front of The Quarry between friends or your partner is most appetizing. Alone, everything will depend on how far you can stand the scares, of course.
I admit I lost respect for him quickly, but despite this I liked him a lot. The mixture of rednecks and cursed forests is a safe play, of course. Hopefully even more freedom to face the experience, from that rewind that we mentioned to the possibility of changing the language of the audio. Other than that, I’ve enjoyed it a lot and as soon as it catches your attention, I’m sure you will too.
The Quarry
platforms | PS5, PS4, Xbox One, xbox Series and PC (version reviewed) |
---|---|
multiplayer | Yes |
developer | Super Massive Games |
Company | 2K Games |
Launch | June 10, 2022 |
The best
- A plot full of twists
- A huge number of unlockable paths
- The challenge of reaching the end with everyone alive
Worst
- The camera leaves a lot to be desired in closed spaces/li>
- Some cinematics break the rhythm