It’s probably safe to say that nobody likes it Denuvo, except for the video game publishers themselves: protecting a game from pirates is logical, but overload a processor with decryption operations is not the ideal solution because it negatively affects the performance of the games. So remove it from a title like tomb Raider always sounds good.
More specifically, we talk – according to the Dark Side of Gaming portal – of Rise of the Tomb Raider (2016) and Shadow of the Tomb Raider (2019), two games that since their premiere have comfortably settled as two greats graphic exponents that thanks to this liberation exercise, now it will be possible to play with higher or smoother frame rates. And it is not the only improvement.
As previously promised, DLSS It is one of the great novelties of both games. Shadow of the Tomb Raider already had support for this technology, but with its new patch it has been updated to the latest version; while in Rise of the Tomb Raider it is a total novelty. Below these lines you have the full patch notes.
What’s new in Shadow of the Tomb Raider
- Updated Nvidia DLSS to the latest version.
- Improved shadows to work with ray tracing.
- The multiplayer infrastructure is updated to use Epic Online Services.
- Fixed specific compatibility issues with Intel GPU hardware.
What’s new in Rise of the Tomb Raider
- Support for the latest version of Nvidia DLSS is added.
- The multiplayer infrastructure is updated to use Epic Online Services.
- Solutions to stability problems, especially when using DX12.