Last year the Halo Infinite campaign was shown and, so many were the criticisms for the textures, finishes and others that they decided postpone the game for a year to improve it technically. Since then we have only been able to see the multiplayer, which has been liked by staunch fans and today we can finally see the new trailer for the game.
This is how Halo Infinite looks just over a month before its launch
One of the releases of the year, if not of the generation, is Halo. The franchise that started the Xbox adventure is back in action and it does more dynamic than ever. In a Halo Z where the Master Chief will have to face endless rivals and with little support. A new adventure that, from what we have seen in the trailer, looks very good.
As it already happened with Gears 5, in Halo Infinite we have some RPG elements as elements skills to improve to unlock new options. Thus, Halo leaves a bit behind the linear style of an FPS to have an open or semi-open world and improvement options through a skill box.
The story picks up where Halo 5: Guardians left off. With the Master Chief without an AI and now “The Weapon” will be replaced by a new AI to help us in the missions and that will have as its objective enclose to Cortana. Now what we have been able to see feels very dynamic and different from what was shown in that fateful trailer.
After that trailer 343 Industries has continued working without showing an iota of their work and focusing only on improving it aesthetically. A year later we see that the result has changed radically, the action looks dizzying and we only have one complaint about this trailer: Much remains until December 8.