The Elder Scrolls Online is one of the most popular video games within the MMORPG (or Massively Multiplayer Online Role Playing) genre. This benchmark in its genre, which is set in The Elder Scrolls universe, was launched more than 8 years ago, however, the official translation arrived very recently. Available in French, English and German, just last June it was updated to Spanish.
Something that seems quite striking to us is that, of course, this news made the Spanish-speaking community happy, which had been requesting the translation from the developers for quite some time, since many of them could not enjoy the Tamriel scenarios (where the events of The Elder Scrolls IV: Oblivion and The Elder Scrolls V: Skyrim) precisely because of the language barrier.
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In addition to bringing such an important change, The Elder Scrolls Online is currently in the development of update 35. To do this, it has done some tests on the public server and is trying its luck with some notable changes in the attack system. While some may be somewhat simple, there are others that are more complex, adding that damage over time abilities were considered as part of this update.
These adjustments are intended to reduce the disparity between the diversity of players, between those who have higher or lower performance. However, not everything could work out as the publishers have envisioned, as some of the most experienced players in The Elder Scrolls are concerned about these changes. But why?
To get into context, the game has had its respective modifications since its launch in April 2014. Which makes sense considering that MMORPGs go through different stages, among which there are expansions with various themes, introduction of new characters, secondary stories, mechanics of game and any addition that improves the experience through the years.
And many of these updates have totally transformed the game. An example of this was the One Tamriel update, which allowed players to quest in any area of the game, regardless of their chosen faction or level. So, in view of the above, the next update for The Elder Scrolls Online will be no exception to the big changes.
And on the eve of its arrival, it is being evaluated through tests on the public server, so we already know a large part of what it will mean for the game. Two of the biggest changes the update will bring are related to the balance of combat in the MMORPG. To understand, the way to deal current damage is to “weave”, or do as much damage as possible with a combination of light attacks from various abilities.
In this sense, the interlocking attacks have an approximate percentage of 20% of the total damage to the player. But update 35 has radically changed the latter, as the flat amount of damage (regardless of the player’s stats) will be reduced to 10% of their output.