Super Massive Games It has become a benchmark for lovers of horror stories and decisions. And it is that the British studio, responsible for the franchise The Dark Pictures Anthology or Until Dawn, is already working on a new mammoth project that arrives in June. We talk about The Quarry. Now, in that sense, creators of The Quarry have explained what it is like to create a game with 186 different endings. They have done it through a interview with the IGN portal, which has been able to investigate the creative process of such an unusual idea in video games.
“We wrote a whole hundred-page script as if it were a movie. We develop the character styles, and once we have them, we can start looking at turning them into a full 10-hour experience,” explains game director Will Byles. “The ramifications are a math nightmare. It is exponential. As soon as you branch out, you have two completely different paths. You fork again and make another two and another two. When you have twenty options, you already have ridiculous amounts of data. We have to see how to make a really branched game without making it ridiculously huge so that it is unplayable or even unplayable, ”he concludes in this regard.
Horror game The Quarry will feature a movie mode
Byles has also commented that the actors they work with are alarmed when they see a thousand page script instead of one in a hundred, as is usual in the cinema. However, they soon discover that many of the pages are repetitions with minor variations. Remember that The Quarry is coming next June 10th a Xbox Series X|S, Xbox One and other platforms and that will put us in the shoes of nine different playable characters, between supervisors and attendees at a camp, and that will once again bet on terror and decisions as great weapons to make fans of the genre fall in love.