It is already available Teamfight Tactics version 12.5which will be active for a longer time than we are used to: 4 weeks (typically 2 weeks), so hopefully you’re ready to read and learn about everything TFT has for you at this time.
Here we will tell you everything you need to know about the version 12.5one that comes with many novelties, among them changes and adjustments looking to balance player boards, especially as the Riot Games team has gotten more ambitious with their plans to Teamfight Tactics. Here’s everything you need to know about the Teamfight Tactics version 12.5.
Team Fight Tactics Version 12.5 Overview
The Teamfight Tacticals version 12.5 is available from March 2 and brought with it numerous tweaks to champions like Tryndamare, Malzahar and Ekko that had been standing out in all kinds of compositions.
Also, in this TFT update, some items like the Nightblade and the Statikk Dagger have been adjusted, but the most notable without a doubt would be the changes made to the Hextech Augments, which seek to help players who have committed to a composition from the early game, thus pretending that now their games are not spoiled by “bad luck” when choosing a Hextech Augment.
Update on TFT units and/or champions
- Brand: his Scorch ability now has more base power, increasing from 120/160/210 to 135/175/235.
- Jarvan IV: His Attack Speed from 0.65 is now 0.6 and his starting mana will be 50/100, not 60/100.
- Nocturne: his terrify will now be 2/2.5/3 seconds. On top of this, his base ability damage will be 190/300/450 and will scale the same with ability power.
- Twitter: the damage he deals when using his ability will be decreased due to the percentage damage scaling reduction from now 125/130/140% (was 125/135/150%) and his projectile damage will be 30/50 /70 (previously 25/50/75).
- Ash: now when using his ability the number of arrows he will shoot will be greater and he will have a greater range with them.
- Rek’Sai: Rek’Sai has been buffed in many ways, but to make a long story short, now her ability won’t scale with ability power anymore and if she’s bitten her target she can heal herself.
- Eko: his starting mana will be 60/120.
- Gnar: now his ability can go one hex farther.
- Lucian: now their dashes will allow them to deal higher amounts of damage.
- Malzahar: her evil visions summoned with her ability will now deal less damage than before.
- Senna: the power of his ultimate will be increased from 150% to 160% scaling with Attack Damage, although his basic attacks will no longer be as powerful on his three-star version.
- Ahri: will now initially gain mana (30/50, previously started at 0/50) to trigger her ability.
- Enlist: his ult that previously dealt 200/350/1200 magic damage on hit will now only deal 150/250/1000.
- Braum: Increased the stun duration of his ability by 2/2.75/8 seconds.
- Draven: Draven right now is probably going to be the strongest individual token. He will now have increased range, he will innately have 25% armor penetration, the scaling and percentage scaling of his spinning axes will be increased, and his base damage will be increased as well.
- Renata: his ultimate won’t do as much damage as before.
- Sivir: his base Attack Speed has been increased from 0.7 to 0.8.
- Saw: the power of his ultimate will now be lower.
- Tahm Kench: now when Tahm Kench devours a CC immune target he will deal increased amounts of damage, increased from 25% to 50%.
- Kai’Sa: his Attack Speed has been increased from 1.1 to 1.2.
- Zeri: now has 80 base Attack Damage (was 75)
Update on Items
- Night Edge: now the unit equipped with this item will enter its stealth at 60% of its Health.
- Statikk Dagger: the lightning attack caused by the third attack will now be decreased from 70 to 60.
Hextech Augments Update
Probably the most highlighted and commented of the Teamfight Tactics version 12.5 will certainly be the update in the Hextech Augmentsin which not only have they buffed and nerfed some of these, but also, they have adjusted the system in which we are given to choose the Hextech Augments so now everyone gets useful magnifications for your compositions and not just any random thing.
There are many things that should be commented on Teamfight Tactics version 12.5 and that is why they may be reading us again soon, but if they need more information about it, they can always read the official note published by RiotGames in his web page.
League of Legends | official note
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