We analyze Steelrising, the new from the creators of Greedfall, in its PS5 version. A game that risks little and with clear inspirations in its approach.
2022 is a year in which the theme soulslike has returned through the front door, since the parents of the genre have risen to the top with the launch of Elden Ring, the main candidate to win the GOTY of the course. As usual, titles of a similar nature do not stop arriving and that imitate in a certain way the bet that From Software started. This is precisely the case for steelrising, What’s new from the creators of Greedfallwhich is very clear about its playable inspirations.
During the last few days we have been able to steelrising analysisthanks to a copy provided by Nacon to find out how this proposal starring automata in the midst of the French Revolution. The result is a video game that does not risk excessively and that complies with what is fairso it will be unable to meet the needs of the most ardent fans of the genre.
Steelrising: all the information
steelrising | |
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Platform | PS5, PS4, Xbox Series X|S, Xbox One and PC |
Release date | September 8, 2022 |
developer | spiders |
Gender | Soulslike, role and action |
Idiom | Voices in English and texts in Spanish |
steelrising It’s the new thing in the studio spidersresponsible for other works such as Greedfall, to PS5, PS4, Xbox Series X|S, Xbox One and PC. With its launch the September 8, 2022offers a soulslike experience in which you have to embody Aegis, an automaton at the service of Queen Marie Antoinette to fight hordes of ruthless machines that have lost control with role-playing overtones and large doses of action. It has voices in English and texts fully translated into Spanish.
Experience with Steelrising
The feeling that Steelrising leaves is that it is one Love and I can not in a genre that has big stakes that are hard to compete against. In the end, the comparisons are odious and in the video game sector they do not forgive, much less in a year in which the most complete work of recent years has landed. Therefore, all players who expect a challenge and a game that can remember those feelings, will find it simple and decaffeinated. However, it can be an optimal experience to enter a genre demanding and does not forgive mistakes.
An original soulslike that deflates over time
The main problem Steelrising faces is the huge influx of titles in the genre today. That causes that miss the freshness in totally hackneyed gameplay and that you have already seen in dozens of proposals that have tried to trace the From Software formula. On this occasion, once you get over the impact of its original story and embark on the journey to face the rest of the machines that cross your path, you can see all the patterns that the Spiders team has been acquiring and adhering to from others. titles, so the result is a video game without a soul. A poorly oiled machine with used oil.
The main premise is simple: destroy what you see and don’t be generous. Taking control of Aegis, you have to face any enemy that gets in your way through the basic mechanics of a soulslike: weak attack, heavy attack, charge attack, dodge, limited use ranged weapons, jump… As you can see, this type of action is totally common to any video game of the genre, so Steelrising does not offer any type of incentive that gives it its own identityless if its main features are listed in terms of gameplay.
Also, its level design does not invite excessive exploration of the mapso everything unfolds linearly and with a single route, which often limits the desire to explore to see what can be found on an alternative route, focusing only on leaving certain objects here and there to give a false sense of depth. It is a video game that is limited to fulfilling all the playable aspects, but without standing out in any of them.
A basic customization that hinders your progression
Another aspect in which Steelrising does not finish starting is the Aegis customization. At the beginning of the adventure you can choose between different classes, although that decision does not really influence the way you face the proposal, so it is a bit indifferent. In this way, each time an enemy is defeated, experience is obtained, or the classic Dark Souls souls so that we understand each other, and in the recharging stations it can be used to increase some of the Aegis attributes and that they meet the classic parameters of any game of the genre.
In this sense it is not as deep as a Souls, so it is limited to the jack, knight and king to be able to improve the main attributes and define a very simple combat style, without the player having a great interventionism when it comes to defining which aspects of the character he wants to enhance to the detriment of others. Here it is much easier to reach a balance and that is not a bad thing, of course, but it can be an impediment for many players who are used to a certain style of play.
In relation to the RPG components, they have some influence in the way of dealing with certain enemies, although honestly, I expected something more in this regard. In Steelrising there are three alchemical elements: fire, ice and electricity, which can be used by throwing items or imbuing weapons. On certain occasions it is decisive, but they are so scarce that it is an easily forgettable addition and that doesn’t make a difference in the overall experience, so it could even have been avoided.
Moderate difficulty is a good gateway to new players
We go with one of the central points of any soulslike. Does Steelrising offer a challenge to match? There is no denying that it is a difficult game, but it is certainly light years away from the great works of the genre. This can be an excellent entry point for anyone who wants to start in the genre with a slightly more affordable title, but it can be a very heavy slab for the most experienced. In addition, the bosses of this video game are very simple and forgettable, with very flat battles and designs that do not give them personality. Without a doubt, one of the most disappointing points.
Where they have taken pains from Spiders is to ensure that the levels have more to offer once they have been overcome. In fact, it includes a selector of the same to be able to retrace the steps and explore them again, being able to open new paths through weapons and tools that are acquired during the adventure. This gives it a greater depth component than in the first impact and is quite positive, since it is not usually common in this type of video game and provides that freshness that it lacks in other aspects.
The handling of Aegis itself also presents certain difficulties, although this cannot be put on a negative note. We are controlling an automaton and the behavior of the character is totally faithful to what could be expected from a machineso it is necessary to adapt to their way of reacting and moving in combat, in the same way that happens with the enemies, although in this sense there is a component of excessive unpredictability that makes it difficult to read their movement pattern.
Great setting with some technical noise
What is most impressive in the positive realm of Steelrising is its setting and its artistic style. The recreation of a decadent Paris, in the midst of the French Revolution and with that architectural aspect so typical of the French capital. In fact, it even gets you interested in side tasks so you can follow well-known historical figures, find out where they are, what they’re doing, and marvel at everything the game has to offer artistically. At least in the moments of tranquility, which are few, since in the frenetic moments the game shows the shortcomings of the low budget.
And this translates into a huge amount of bugs that on many occasions are the most annoying and that greatly tarnish the experience. We will have to wait for various patches to be able to enjoy a decent version in this regard. At least in performance remains fairly stable at 60fps, something almost indispensable in this type of video game. As for the sound and the soundtrack, they are quite discreet aspects, so neither the dubbing nor the melodies manage to stand outbeing another one of those forgettable aspects of the game.
Conclusions and Steelrising note
Thus, Steelrising is presented as a curious proposal, which surprises in the first bars due to its setting and approach, but which soon fades away with a gameplay that has already been repeated ad nauseam in many other games of the genre. It fails to stand out among the amalgamation of similar proposals and is tedious and exasperating at many times, so it will not go down in history and will be a title that tiptoes until it reaches oblivion.
Is Steelrising worth it? | |
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Conclusions | Steelrising is one of the many games that hit the market each year that try to mimic the From Software formula with minor tweaks here and there. The bad news this time is that it barely has its own identity, so its mix of elements doesn’t make up something really attractive for players who are used to games of the same cut. |
So, if you are interested in getting Steelrising, let it be knowing what you will find in the streets of a drifting Paris: a video game that meets the basics of the Souls formula, without much soul and based on a difficulty that is flat and without the evolution of video games that have gone down in history in the genre in which it focuses. If you are able to ignore these aspects, you will find a video game that is certainly challenging and fun.
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