Poppy Playtime Chapter 2, the second installment of the hit horror game, arrives with high expectations, but gets regular reviews on Steam. We play it on PC and we tell you everything you need to know.
Some time ago, we uploaded the review about the first chapter of Poppy Playtime, the horror game that had a successful and unexpected step, to the point that it is about to become a movie. Perhaps for many it is an unknown title, since it honestly does not have the popularity of the classics, but after a wait full of anxiety for those who became fans of this proposal, it arrives Poppy Playtime Chapter 2, the second installment of this saga that seems to have material for a while. We play it on PC and tell you all the details.
The game continues directly from the end of the first installment. Be careful in this paragraph there are spoilers for episode 1 that you can now play for free. It is worth remembering that, after a video tape reaches us, we return to what was once our job in a toy factory, to investigate the disappearance of all its employees. Immersed in the silence and solitude of a collapsed factory, we begin to explore, and find new VHS tapes that shape the story… until we come across Huggy Wuggyone of the company’s most famous toys that suddenly came to life and wants to take our lives. We manage to escape, and we arrive at the room of a doll that is locked in a glass box (Ed and Lorraine Warren, we are watching them closely). Apparently, we let her get away.
In Poppy Playtime Chapter 2 We started right then. Same room, but the doll is gone, and we need to find a way to escape. We retrace our steps, a cupboard that was previously blocking a door is now open, allowing us to access a new area of the factory. And with a new area comes new adventures, new puzzles, and obviously new enemies.
The disturbing Annabelle look-alike doll we unknowingly let slip awayis going to offer us help, although everything feels too suspicious from the beginning and it is a good plot detail, because it not only generates tension every time we see it, but also because it produces a feeling of uncertainty, since we never know how the doll can react no matter how much it tells us that it has good intentions.
Despite this presence, the true villain of this sequel is Mommy Long Legs, a friendly-looking doll that, as you might suspect, wants to kill us. So to speak, it performs the same function as Mr X in the remake of Resident Evil 2. Its movements, and its animation, give it a really terrifying look which contrasts perfectly with the kind and warm design that they gave to the doll. This is a constant in the general design of the saga: contrasting the duality of feelings on a visual level. In addition, we will find other characters like Bunzo Bunny, Bron The Dinosaur, Mini-Huggies, Kissy Missy Y PJ Pug-A-Pillaramong others.
A new duration and challenges
This second part is much bigger than the first in every way. The story becomes more lush, hinting at many details that we had been suspecting since the first part, but without being completely clear enough to maintain the intrigue. Nothing is random within the factory, and that’s something this chapter makes clear. We are not facing a simple game of scares. There is a story, there is much more than meets the eye. There is a search, by the people of MOB Gameswhich leaves all those who said that it was a simple, casual game off guard.
But it’s not about the game time, how long it takes to finish it. It’s about the experience. Contrary to what many think, this second installment has a very similar duration to the first, only that it has many more puzzles, and some are much more difficult, which increases the game time. If we manage to pass the entire game without losing and solving the puzzles almost automatically, the game lasts approximately one hour. In our case, we were able to get through it in almost two hours, because some moments were difficult for us.
Here it is worth mentioning something that, unfortunately, also caused many to lose valuable time: bugs. The game came out in a rush and there was no optimal testing. As is often the case in the video game industry, contractual obligations, commitments, production companies or publishers, or perhaps the developers’ own anxiety, mean that games come out with minimal testing. In this case it was clearly a mistake, since if we read all the negative comments that the game has, the vast majority refer to this issue.
In our case, we prefer to target the people in charge of the game more than the game itself, since, to be honest, We liked Poppy Playtime Chapter 2 as much as the first part. And we dare to say that a little more too, since as we have been telling, there are more stories, more tension, more enemies, and more puzzles. This second part of Poppy Playtime it is more of the same, but in greater quantity, and in this case the connotation is not negative at all. Because it is not a different game, a separate sequel to its first part: it is a part of the complete game that was missing. As it will be, surely, his third installment.
Do you remember the Grabpack from the first part? She came back, and in the form of chips. Its use remains the same, although there are some new mechanics that are added to further justify the simple act of carrying energy from one point to another, or moving or reaching different objects. Now we will be able to swing through some carefully placed tubes to access places inaccessible without this element. At first it feels unnatural, like too forced just to have a new mechanic, but by the time we get to the end, the context makes sense of the type of enemy we’re going to be facing. We won’t even need both hands anymore…
The visual and sound aspects remain the same, but with a slight, although noticeable, improvement. Above all, the visual aspect. It is noted that the graphics were improved, but the game still has the same creative development as the first installment and that, in our opinion, adds a lot to the proposal. In each room from which we have to escape (which, if one thinks about it, the nickname “escape room” would come in handy for this second chapter) there are details everywhere that help tell a story. Posters, elements, even blood stains. Everything is part of a great story and those little details, if we take the time to look at each one, add a lot to the game experience and its narrative.
Poppy Playtime Chapter 2 – Fly in the Web (its full title) ends up being a new installment of this game divided into pieces that gives us its parts little by little. It shows that there is a lot of work behind it and that its developers take things seriously. The first part was criticized a lot “for seeming like a game for boys”, but those who played it know that it is not like that despite the success of the dolls among the little ones. The second part reinforces this criterion, especially with its final boss who is really macabre. For our part, we are still waiting for the rest of the deliveries. If you haven’t played any of them yet, we recommend them.. The first part became free with the release of the sequel, and the latter has a more than affordable price.
RELEASE DATE | May 5, 2022 |
DEVELOPER | MOB Games |
DISTRIBUTOR | MOB Games |
PLATAFORMS | Microsoft Windows, iOS, Android |