The game franchise resident Evil has grown by huge steps with each new game in this series, demonstrating (almost always) with each new installment, the real processing power and realistic detail in the modeling of its characters.
For the contemporary parameters of when each new game is released, the character design is always impressive, since it gives us the virtual impression of controlling someone almost real.
Nowadays we see the graphics of the first Resident or its sequel and they all look like crude caricatures. But at the time, in the late 1990s, it was as visually realistic as you could get. Like controlling a real movie.
So it was only a matter of time before someone came up with the idea to run an obvious experiment, using artificial intelligence to see if it could improve on a recreation of a real individual that is already quite convincing on its own.
This is what Resident Evil characters look like in real life
In the past we have already told you about this curious fashion that became especially famous during the pandemic back in Japan.
Where someone took an artificial intelligence system and fed it images from a manga or anime so that the platform would generate a hyper-realistic image of each character.
This is how we discovered that the stroke style of each artist or studio can generate very different results in relation to their degree of realism.
So, for example, the manga lines of slam dunk They gave us impressive portraits. While other sagas, like Sailor Moon, produced images that definitely didn’t look as shocking.
So the natural next step for this series of experiments is to make the leap away from anime and manga and now use CGI modeled images.
It’s like the YouTube channel Passion Dimension 熱情次元specialized in this kind of videos with mega-realistic portraits, recently surprised us with a video focused on the Resident Evil saga, better known in Japan as Bio Hazard:
As we can see with Resident Evil 0 and other titles it does take the original graphics from past generations as a starting point, but for Resident Evil 2 and some other remakes they couldn’t help but use the graphics of recent remakes as a base.
It is in these cases where the experiment shines more than ever. Showcasing portraits so detailed and advanced that they take the game to another level.