PlayStation VR2 could set a precedent in accessibility within virtual reality.
For a few years now, the industry has focused on offering numerous accessibility options to adapt videogames to the special needs of a very broad spectrum of players, whether or not they have any visual, hearing or even psychomotor impairment. But what about a technology as peculiar as the virtual reality glasses?
According to a new Sony patent, the company wants PlayStation VR2 to be capable of adapt to physical abilities of each user. Specifically, it seeks to facilitate things such as scrolling through the menus of a game and not necessarily through the action of the player pressing a command, but by tracking the movement of the player himself.
The most accessible virtual reality for everyone
In other words, this Sony patent registered at the beginning of the year includes a system capable of monitoring each time a player tries to interact with objects within the virtual reality world using PlayStation VR2. In this way, the system tries to predict where the player can interact and then move menus within the most easily accessible area for the player (via GameRant).
At the moment, not many details have been officially shared about the accessibility options of the new PlayStation VR2 glasses, but this patent also suggests that the Sony device could be capable of completely reset where the player’s central perspective is located within the virtual world thanks to this system. Something a bit more complex than simply moving the menus to a specific movement area.
If these characteristics are confirmed, without a doubt, it can be a great claim for PlayStation VR2. Not only for players who require any of these accessibility adaptations, but also for those who are looking for a more dynamic than average virtual reality system. There is still no specific release date beyond early 2023, but we have already been able to see gameplay of his first games. Instead, it will not be compatible with PS VR1 games.