Despite the negative numbers that PlayStation Plus presented, Sony remains calm about it, since it has a plan in mind.
In what was a new quarterly report, the multifaceted company, Sonyreported a drop of 600,000 users in playstation plus. Despite the negative information, from Japan they affirm to be calm, since they hope to overcome the situation with the relaunch of the service, which arrives in June.
“Sometimes you have to take a step back, to take two forward” says the popular saying, and it applies perfectly to the situation that is going through Sony with their paid subscription service. PSPluswhich still continues with its original functions, will change its format for the June 12 in Argentina.
The reports of Sony reflect a year-on-year drop in figures, according to Hiroki Totoki, CFO of the company, this is due to the fact that the numbers presented on previous occasions have the factor of having been influenced by the circumstances of isolation caused by the pandemic, which forced thousands of people to stay at home, a golden opportunity for the digital entertainment.
To complement his optimistic point of view, Totoki commented: “The demand to stay at home was a temporary factor, but after it has calmed down, it seems to me that the high levels of engagement have been maintained”, Sony’s numbers regarding PS Plus fell 8% from 2020 to 2022which means a “decrease of 5,900,000 million active users” according to Hiroki, but this does not scare the Asian giant.
The arrival of the new playstation pluswhich unites the services PS Now with PSPluswill transform the way the Sony does business, since by presenting a product that provides games for streamingmore people would look favorably on not having to buy video games individually, but instead, they would contract the membership and would be surprised by the deliveries that the Japanese will be able to month by month.
Undoubtedly, times of change are approaching in the large companies of the video game industry, these games via streaming, along with the possibility of a greater number of deliveries with the system Play to Earn or advertising theory in-game, are examples of these changes. What do you expect from the new generation in the gaming?