Much is known that before the official release of Super Smash Bros. in Nintendo 64 The characters of the company were not going to be used, but rather they were polygonal and somewhat generic models. And now, the creator of the franchise himself, Masahiro sakuraigives us a more concrete look at what the prototype version of the fighting game looked like
A new video inside the channel Youtube of sakurai reveal images of Dragon King: The Fighting Game, the original game that formed the basis of what we know today as its flagship franchise. In this he tells us that at that time there were still no special abilities, grabs, dodges, just the standard blows that the characters will execute.
This is what the creator commented:
He had smash attacks, air jumps, shields, dashes, and air attacks in five directions. A Battlefield stage design, too, although you could change that.
Here more comments about this prototype:
At the time, we were very limited in how we could set up models. But they still move pretty well, I’d say.
Now when you think of Smash Bros., you can’t help but think of its huge roster of Nintendo characters. But this was not in the original proposal, it is something that we negotiated later.
I came up with the idea for this game in 1996, when command input for fighting games was starting to get extremely complicated. Some of these were extremely intense. So, I went for simple controls with one stick and one button direction, something that players could pick up intuitively.
Remember that Super Smash Bros Ultimate Is available in Switch.
Via: IGN
Publisher’s note: It is always very positive to have this type of documentation, especially with material that we already thought was lost in time. It is something of the most relevant that Sakurai has opened her channel.