New World systems are pretty straightforward, and the fight it is one of the basic foundations that must be mastered in order to advance at a good pace. The subject has already been covered in a basic guide above, but it is important to know the exact operation of the system.
Although on paper things seem simple, the reality is that this combat system It is one of the most interesting that is remembered in an MMO. It’s not just about using skills, but there’s also an important part of dodging and understanding offensive (and defensive) options.
All about the New World combat system: tips and tricks
The basics of combat basics are very easy to understand: in melee weapons, we will block with a right click and hit with a left click (a click is a light attack, holding down is a strong attack). In the case of ranged weapons, We will not be able to block, changing the right click to point.
Roll It is another of the important basic mechanics, and it is that we will be interested in completely dodging some attacks. Charged attacks can break the guard, so if you see that the enemy is preparing one, you will have to roll.
The character’s abilities are not linked to that character, but to the weapons you use. Each weapon has two skill trees (6 skills available), of which you can equip 3. In addition, we can carry a total of two weapons (changing between them), with a total of 6 skills between the two weapons.
There is a total of 11 types of weapon, scaling each type with different attributes. In the end, the ideal will be to use weapons that scale well with the best attributes that we have.
The weapons do not do a particular type of damage, but the move set will have several types of damage. These are the types of damage existing in the game:
- court
- Thrust
- Knock
- Fire
- Ice
- Nature
- Empty
- Lightning
- Arcane
In the image above you can see an example of the color system of the game. This system allows us to know when our attacks are (or not) effective against an opponent:
Colour | Damage effectiveness |
---|---|
Blue | The type of damage is NOT effective |
White | Damage is neutral |
Yellow | The type of damage is effective |
Orange | Critical Hit Indicator (which has nothing to do with being effective or not) |
The game also features classic elements from other titles in the genre, such as buffs and debuffs (which will appear above the bar of the enemy affected by these changes) and the aggro / threat (the player that the enemy controlled by the AI attacks).