Miyazaki is happy with the Elden Ring summons

Miyazaki is happy with the Elden Ring summons

Three months have passed since the release of Elden Ring, the latest game from FromSoftware that has become a huge hit. This week the Xbox Japan team conducted an interview with Hidetaka Miyazakistudio president and game director, where he said there was one aspect that enjoyed summoning spirits.

Elden Ring is FromSoftware’s first open world game, as well as the one that offers more options in terms of ways to play, which is why it has been considered one of the best role-playing games out there. However, since its release there have been elitist comments against players using invocationsmagic, and any mechanics they feel make the game easier, despite the creators’ intentions.

Related: Elden Ring may have had weapons that break like in Zelda: BOTW.

In his interview with Xbox Japan, Miyazaki was asked what his thoughts were behind the implementation of summoning ashes, wanting to know if it was to provide more flexibility when fighting bosses. To this, Miyazaki said that Elden Ring emphasizes freedom in various ways, as well as from an RPG point of view, summons add personality to the game.

For my part, I like this last aspect. In that sense, I’d be happy if users could enjoy it as well,” Miyazaki on summoning in Elden Ring.

In the interview Miyazaki shared other interesting tidbits, such as the fact that his favorite Elden Ring boss is General Radahn. “He’s charming as a character, and I like the Radahn festival situation.”. Also, he says that when he first talked about the idea of ​​the Radahn festival, no one on the team took it seriously.

Read:  Eastward has a fully playable JRPG inside, inspired by classic Dragon Quests, and figures like Amiibos can be used