Goal will give legs to their avatars, a lack that has sometimes been mocked, but that has its explanation in the lack of coordination between the real legs and the digital ones, a fact that will change with the new technology of the company that makes full body movement tracking.
the avatars of Goal in the Horizon virtual platforms they show the representations of the users up to the waist, generating the effect that they float instead of standing on two legs on the ground.
“We’ve made a lot of fun of avatars without legs, and I think that’s very fair and I think that’s pretty funny,”
has recognized the director of Technology of Meta, Andrew Bosworth, in a question and answer session on Instagram, collected by UploadVR.
Meta adds legs to her virtual avatars
The lack of legs responds to a lack of naturalness between the movement of the real legs and the virtual ones. According to Bosworth“Having legs on your own avatar that don’t match your real legs is very disconcerting to people. […] So we’re working on legs that look natural to someone who’s a bystander.”
These legs would only be visible to other users, in such a way that a person would not see them in their own avatar, but in the avatars of others.
The technology that could solve the lack of legs has been called ‘QuestSim’ and presents a model that, based on the data it collects from the viewer and two controllers, “simulates plausible and physically valid full-body movements,” as explained in the text of the study.
The results of this technology “demonstrate strikingly ground-true leg movements without any observation of the lower body, even when the input is only the viewer’s 6D transformations.”
Meta will hold its event on October 11 ‘Meta Connect’in which he is expected to share the company’s news regarding virtual and augmented reality.