Few cards are in Clash Royale as strong as the Mega knight, and if you join it to a card like the Graveyard, you have a really rocky deck. However, there is a small problem with him: he has an indecent number of legendary and epic cards.
If you already have a good handful of cards under your belt, this deck may interest you. Excels in practically all aspects of the game, giving you tons of answers to almost everything, so if you feel like trying one of the strongest decks this season, take note.
Graveyard – Mega knight in Clash Royale: an expensive but effective deck
The card list of the deck is the following:
- Mega Knight: one of the keys to the deck. Tank, it cleans out waves of small units and has more than decent damage to towers. Because of its cost, you cannot ask for absolutely anything.
- Graveyard: Imagine for a moment that the Mega Knight is taking all the damage from the tower. Wouldn’t it be terrible if a group of skeletons could hit the enemy tower at will?
- Barbarian Barrel: instead of “The Log” you want something that does a little less damage but drops a unit to last a little longer.
- Fisherman: Great for messing up annoying units like the Mega Knight, Mini PEKKA or PEKKA.
- Strongman cage: is the building of this deck. Basically, it will serve to attract the attention of the siege units, and then unleash a fairly strong unit.
- Hunter: Does any flying unit resist you? Thanks to the Hunter you will be able to clean them VERY fast.
- Electric Wizard: In the same way that the Mega Knight deals an area of damage when falling, the Wizard does exactly the same, except that he stops enemy attacks. A very useful unit.
- Poison: counteracting small units is simple with this card, as well as serving to decant tank fights on your side of the scale.
The starting plan You can imagine it, but it is not complicated: the offensive will be led by the Mega Knight and the Cemetery, using the rest of your cards in a reasonably defensive way so that the enemy does not have many answers.
Having as many cost units as 4 or more, it is important that you learn the tempo of the deck itself, using each card in its moment and saving the best answers (Hunter for the ground, Electric Mage against waves and Cage for siege) for each moment.