I have remembered a lot of my childhood playing Little Cities. How I assembled all my Playmobil sets on the typical carpet with roads, arranging the buildings as if they were part of a city that I traveled through as if I were a careful Godzilla. Trying not to step on anything in my giant diorama.
These last few days I’ve been walking around those cities again. Well, by his memory, at least. I’ve watched planes fly past my head as I created roads and bridges, and a volcano hurled flaming rocks at my feet, sweeping away a school and surrounding houses. I have played Little Cities in virtual reality, and has been a real joy.
A city to relax
With a system of neighborhoods in which one of them creates houses to attract population, and the other two toy with the idea of commercial zones and industries to generate jobs and increase the taxes received month by month, Little Cities It’s far from groundbreaking when it comes to management mechanics, but it more than makes up for it with terrific pacing.
As we receive new neighbors and our population level rises, the game will throw us new buildings that will serve to improve our city or the specific statistics of our three neighborhoods.
What begins with an antenna to carry communication from one end of the island to the other, soon becomes football stadiums capable of increasing the income of shopping areas and spa centers that improve the happiness of citizens but can only be built about geysers.
With each new scenario offering a twist to the core mechanics, from a volcano that erupts from time to time to sandstorms that you must stop by planting vegetation, there is always an excuse to see what the next playable scenario has in store for you.
So entertaining that it is short
Sin of being enough easy to master and I understand that some may find it repetitive to start building another island with identical strategies -a good layout of the roads to delimit areas, and making the construction trucks spread out quickly, is to have half a game solved-, but I have entered of fable in the loop.
The unique buildings of each scenario are a very intelligent way of adding variety to something that is essentially the same, and waiting to see what new idea comes to your hands, it is inevitable that you will always want to dedicate a little more time to it.
Being able to walk freely over your city or using grapple points to move around it, your controls are a delight and they make it as easy as possible to complete any task, from laying out large surfaces in the same neighborhood in one fell swoop to renovating key buildings like hospitals or fire stations.
I hope to be able to enjoy a much bigger and more ambitious game, but not to improve what already seems to me to be a most entertaining title, but to drag out to exhaustion that “one more and I’ll leave it” that takes less than we would like in becoming extinct
VidaExtra’s opinion
I have a devotion for construction and management games, but despite not being one of the best I’ve tried, Little Cities It has given me an equally valuable experience. Being able to feel inside the city itself and marvel at its little details while I wait for my latest builds to be completed has been fantastic.
Making the difficult easy, Little Cities It’s one of those games that could be moved out of virtual reality and still be fun, but added to that kind of experience, it becomes something really special.
Loot River
platforms | oculus quest |
---|---|
multiplayer | Do not |
developer | Purple Yonder |
Company | nDreams |
Launching | May 12, 2021 |
The best
- Fun scenarios with unique situations and buildings
- The free updates that have been promised for this summer
- Finding the best configuration of each island is a challenge that you want to replay
Worst
- It may be too short
- It’s very easy to get the hang of it